// Copyright 2023 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <algorithm> #include <array> #include <string> #include <vector> #include "dawn/common/Assert.h" #include "dawn/common/Constants.h" #include "dawn/common/Math.h" #include "dawn/tests/DawnTest.h" #include "dawn/utils/ComboRenderPipelineDescriptor.h" #include "dawn/utils/WGPUHelpers.h" namespace dawn { namespace { constexpr wgpu::TextureFormat kDefaultFormat = …; class TextureShaderBuiltinTests : public DawnTest { … }; // Note: the following tests for various texture method behavior is mainly // targeted at OpenGL/OpenGLES backend without native GLSL support for these builtins. // These tests should be trivial for otherbackend, and thus can be used as control case. // Test calling textureNumLevels & textureNumSamples & textureDimensions in one shader. // Note: textureDimensions implicitly calls textureNumLevels after tint shader transform to clamp // mip levels. TEST_P(TextureShaderBuiltinTests, Basic) { … } // Testing that baseMipLevel is handled correctly. TEST_P(TextureShaderBuiltinTests, BaseMipLevelTextureView) { … } // Testing that baseMipLevel is handled correctly for texture_cube. TEST_P(TextureShaderBuiltinTests, BaseMipLevelTextureViewCube) { … } // Test calling textureNumLevels & textureNumSamples inside function and taking a function param as // the argument. TEST_P(TextureShaderBuiltinTests, BuiltinCallInFunction) { … } // Test the internal uniform buffer data is properly updated between dispatches // When the same pipeline is set only once. TEST_P(TextureShaderBuiltinTests, OnePipelineMultipleDispatches) { … } // Test textureNumLevels & textureNumSamples results correctness used in multiple pipelines sharing // same shader module. TEST_P(TextureShaderBuiltinTests, OneShaderModuleMultipleEntryPoints) { … } DAWN_INSTANTIATE_TEST(TextureShaderBuiltinTests, D3D11Backend(), D3D12Backend(), MetalBackend(), OpenGLBackend(), OpenGLESBackend(), VulkanBackend()); } // anonymous namespace } // namespace dawn