chromium/third_party/dawn/src/dawn/tests/end2end/VertexOnlyRenderPipelineTests.cpp

// Copyright 2021 The Dawn & Tint Authors
//
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#include "dawn/tests/DawnTest.h"

#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/WGPUHelpers.h"

namespace dawn {
namespace {

constexpr wgpu::TextureFormat kDepthStencilFormat =;
constexpr wgpu::TextureFormat kColorFormat =;
constexpr uint32_t kRTWidth =;
constexpr uint32_t kRTHeight =;

class VertexOnlyRenderPipelineTest : public DawnTest {};

// Test that a vertex-only render pipeline modify the stencil attachment as same as a complete
// render pipeline do.
TEST_P(VertexOnlyRenderPipelineTest, Stencil) {}

// Test that a vertex-only render pipeline modify the depth attachment as same as a complete render
// pipeline do.
TEST_P(VertexOnlyRenderPipelineTest, Depth) {}

// Test that vertex-only render pipelines and complete render pipelines cooperate correctly in a
// single encoder, each in a render pass
// In this test we first draw with a vertex-only pipeline to set up stencil in a region, than draw
// with another vertex-only pipeline to modify depth in another region, and finally draw with a
// complete pipeline with depth and stencil tests enabled. We check the color result of the final
// draw, and make sure that it correctly use the stencil and depth result set in previous
// vertex-only pipelines.
TEST_P(VertexOnlyRenderPipelineTest, MultiplePass) {}

DAWN_INSTANTIATE_TEST(VertexOnlyRenderPipelineTest,
                      D3D11Backend(),
                      D3D11Backend({};

}  // anonymous namespace
}  // namespace dawn