// Copyright 2021 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "dawn/tests/DawnTest.h" #include "dawn/utils/ComboRenderPipelineDescriptor.h" #include "dawn/utils/WGPUHelpers.h" namespace dawn { namespace { constexpr wgpu::TextureFormat kDepthStencilFormat = …; constexpr wgpu::TextureFormat kColorFormat = …; constexpr uint32_t kRTWidth = …; constexpr uint32_t kRTHeight = …; class VertexOnlyRenderPipelineTest : public DawnTest { … }; // Test that a vertex-only render pipeline modify the stencil attachment as same as a complete // render pipeline do. TEST_P(VertexOnlyRenderPipelineTest, Stencil) { … } // Test that a vertex-only render pipeline modify the depth attachment as same as a complete render // pipeline do. TEST_P(VertexOnlyRenderPipelineTest, Depth) { … } // Test that vertex-only render pipelines and complete render pipelines cooperate correctly in a // single encoder, each in a render pass // In this test we first draw with a vertex-only pipeline to set up stencil in a region, than draw // with another vertex-only pipeline to modify depth in another region, and finally draw with a // complete pipeline with depth and stencil tests enabled. We check the color result of the final // draw, and make sure that it correctly use the stencil and depth result set in previous // vertex-only pipelines. TEST_P(VertexOnlyRenderPipelineTest, MultiplePass) { … } DAWN_INSTANTIATE_TEST(VertexOnlyRenderPipelineTest, D3D11Backend(), D3D11Backend({ … }; } // anonymous namespace } // namespace dawn