chromium/third_party/dawn/src/dawn/tests/end2end/VertexFormatTests.cpp

// Copyright 2019 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
//    contributors may be used to endorse or promote products derived from
//    this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#include <limits>
#include <string>
#include <vector>

#include "dawn/common/Assert.h"
#include "dawn/common/Math.h"
#include "dawn/tests/DawnTest.h"
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/WGPUHelpers.h"

namespace dawn {
namespace {

// Vertex format tests all work the same way: the test will render a triangle.
// Each test will set up a vertex buffer, and the vertex shader will check that
// the vertex content is the same as what we expected. On success it outputs green,
// otherwise red.

constexpr uint32_t kRTSize =;
constexpr uint32_t kVertexNum =;

std::vector<uint16_t> Float32ToFloat16(std::vector<float> data) {}

template <typename destType, typename srcType>
std::vector<destType> BitCast(std::vector<srcType> data) {}

class VertexFormatTest : public DawnTest {};

TEST_P(VertexFormatTest, Uint8x2) {}

TEST_P(VertexFormatTest, Uint8x4) {}

TEST_P(VertexFormatTest, Sint8x2) {}

TEST_P(VertexFormatTest, Sint8x4) {}

TEST_P(VertexFormatTest, Unorm8x2) {}

TEST_P(VertexFormatTest, Unorm8x4) {}

TEST_P(VertexFormatTest, Snorm8x2) {}

TEST_P(VertexFormatTest, Snorm8x4) {}

TEST_P(VertexFormatTest, Uint16x2) {}

TEST_P(VertexFormatTest, Uint16x4) {}

TEST_P(VertexFormatTest, Sint16x2) {}

TEST_P(VertexFormatTest, Sint16x4) {}

TEST_P(VertexFormatTest, Unorm16x2) {}

TEST_P(VertexFormatTest, Unorm16x4) {}

TEST_P(VertexFormatTest, Snorm16x2) {}

TEST_P(VertexFormatTest, Snorm16x4) {}

TEST_P(VertexFormatTest, Float16x2) {}

TEST_P(VertexFormatTest, Float16x4) {}
TEST_P(VertexFormatTest, Float32_Zeros) {}

TEST_P(VertexFormatTest, Float32_Plain) {}

TEST_P(VertexFormatTest, Float32x2) {}

TEST_P(VertexFormatTest, Float32x3) {}

TEST_P(VertexFormatTest, Float32x4) {}

TEST_P(VertexFormatTest, Uint32) {}

TEST_P(VertexFormatTest, Uint32x2) {}

TEST_P(VertexFormatTest, Uint32x3) {}

TEST_P(VertexFormatTest, Uint32x4) {}

TEST_P(VertexFormatTest, Sint32) {}

TEST_P(VertexFormatTest, Sint32x2) {}

TEST_P(VertexFormatTest, Sint32x3) {}

TEST_P(VertexFormatTest, Sint32x4) {}

TEST_P(VertexFormatTest, Unorm10_10_10_2) {}

DAWN_INSTANTIATE_TEST(VertexFormatTest,
                      D3D11Backend(),
                      D3D12Backend(),
                      MetalBackend(),
                      OpenGLBackend(),
                      OpenGLESBackend(),
                      VulkanBackend());

}  // anonymous namespace
}  // namespace dawn