// Copyright 2020 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <memory> #include <vector> #include "dawn/common/Constants.h" #include "dawn/common/Log.h" #include "dawn/tests/DawnTest.h" #include "dawn/utils/ComboRenderPipelineDescriptor.h" #include "dawn/utils/WGPUHelpers.h" #include "webgpu/webgpu_glfw.h" #include "GLFW/glfw3.h" namespace dawn { namespace { struct GLFWindowDestroyer { … }; class SwapChainTests : public DawnTest { … }; // Basic test for creating a swapchain and presenting one frame. TEST_P(SwapChainTests, Basic) { … } // Test replacing the swapchain TEST_P(SwapChainTests, ReplaceBasic) { … } // Test replacing the swapchain after GetCurrentTexture TEST_P(SwapChainTests, ReplaceAfterGet) { … } // Test destroying the swapchain after GetCurrentTexture TEST_P(SwapChainTests, DestroyAfterGet) { … } // Test destroying the surface before the swapchain TEST_P(SwapChainTests, DestroySurface) { … } // Test destroying the surface before the swapchain but after GetCurrentTexture TEST_P(SwapChainTests, DestroySurfaceAfterGet) { … } // Test switching between present modes. TEST_P(SwapChainTests, SwitchPresentMode) { … } // Test resizing the swapchain and without resizing the window. TEST_P(SwapChainTests, ResizingSwapChainOnly) { … } // Test resizing the window but not the swapchain. TEST_P(SwapChainTests, ResizingWindowOnly) { … } // Test resizing both the window and the swapchain at the same time. TEST_P(SwapChainTests, ResizingWindowAndSwapChain) { … } // Test switching devices on the same adapter. TEST_P(SwapChainTests, SwitchingDevice) { … } // Test that calling Device.GetSupportedSurfaceUsage() will throw an error because // SurfaceCapabilities is not enabled. TEST_P(SwapChainTests, ErrorGetSurfaceSupportedUsage) { … } // Test that creating swapchain with TextureBinding usage without enabling SurfaceCapabilities // feature should fail. TEST_P(SwapChainTests, ErrorCreateWithTextureBindingUsage) { … } class SwapChainWithAdditionalUsageTests : public SwapChainTests { … }; TEST_P(SwapChainWithAdditionalUsageTests, GetSurfaceSupportedUsage) { … } // Test that sampling from swapchain is supported. TEST_P(SwapChainWithAdditionalUsageTests, SamplingFromSwapChain) { … } // Test that including unsupported usage flag will result in error. TEST_P(SwapChainWithAdditionalUsageTests, ErrorIncludeUnsupportedUsage) { … } // Test copying to a swapchain texture when it is supported. TEST_P(SwapChainWithAdditionalUsageTests, CopyingToSwapChain) { … } // Test copying from a swapchain texture when it is supported. TEST_P(SwapChainWithAdditionalUsageTests, CopyingFromSwapChain) { … } DAWN_INSTANTIATE_TEST(…); DAWN_INSTANTIATE_TEST(SwapChainWithAdditionalUsageTests, D3D11Backend(), D3D12Backend(), MetalBackend(), NullBackend(), VulkanBackend()); } // anonymous namespace } // namespace dawn