// Copyright 2020 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <cstdlib> #include <memory> #include "dawn/common/Log.h" #include "dawn/common/Platform.h" #include "dawn/dawn_proc.h" #include "dawn/native/DawnNative.h" #include "dawn/tests/DawnTest.h" #include "gtest/gtest.h" #include "webgpu/webgpu_glfw.h" // Include windows.h before GLFW so GLFW's APIENTRY macro doesn't conflict with windows.h's. #if DAWN_PLATFORM_IS(WINDOWS) #include "dawn/common/windows_with_undefs.h" #endif // DAWN_PLATFORM_IS(WINDOWS) #include "GLFW/glfw3.h" #if defined(DAWN_USE_X11) #include "dawn/common/xlib_with_undefs.h" #endif // defined(DAWN_USE_X11) #if defined(DAWN_ENABLE_BACKEND_METAL) #include "dawn/utils/ObjCUtils.h" #endif // defined(DAWN_ENABLE_BACKEND_METAL) #include "GLFW/glfw3native.h" namespace dawn { namespace { struct GLFWindowDestroyer { … }; // Test for wgpu::Surface creation that only need an instance (no devices) and don't need all the // complexity of DawnTest. class WindowSurfaceInstanceTests : public testing::Test { … }; // Test that a valid chained descriptor works (and that GLFWUtils creates a valid chained // descriptor). TEST_F(WindowSurfaceInstanceTests, ControlCase) { … } // Test that just wgpu::SurfaceDescriptor isn't enough and needs a chained descriptor. TEST_F(WindowSurfaceInstanceTests, NoChainedDescriptors) { … } // Test that a chained descriptor with a garbage sType produces an error. TEST_F(WindowSurfaceInstanceTests, BadChainedDescriptors) { … } // Test that a chained descriptor with HTMLCanvas produces an error. TEST_F(WindowSurfaceInstanceTests, HTMLCanvasDescriptor) { … } // Test that it is invalid to give two valid chained descriptors TEST_F(WindowSurfaceInstanceTests, TwoChainedDescriptors) { … } #if DAWN_PLATFORM_IS(WINDOWS) // Tests that GLFWUtils returns a descriptor of HWND type TEST_F(WindowSurfaceInstanceTests, CorrectSTypeHWND) { GLFWwindow* window = CreateWindow(); auto chainedDescriptor = wgpu::glfw::SetupWindowAndGetSurfaceDescriptor(window); ASSERT_EQ(chainedDescriptor->sType, wgpu::SType::SurfaceDescriptorFromWindowsHWND); } // Test with setting an invalid hwnd TEST_F(WindowSurfaceInstanceTests, InvalidHWND) { wgpu::SurfaceDescriptorFromWindowsHWND chainedDescriptor; chainedDescriptor.hinstance = GetModuleHandle(nullptr); chainedDescriptor.hwnd = 0; // This always is an invalid HWND value. wgpu::SurfaceDescriptor descriptor; descriptor.nextInChain = &chainedDescriptor; AssertSurfaceCreation(&descriptor, false); } #else // DAWN_PLATFORM_IS(WINDOWS) // Test using HWND when it is not supported TEST_F(WindowSurfaceInstanceTests, HWNDSurfacesAreInvalid) { … } #endif // DAWN_PLATFORM_IS(WINDOWS) #if defined(DAWN_USE_X11) // Tests that GLFWUtils returns a descriptor of Xlib type TEST_F(WindowSurfaceInstanceTests, CorrectSTypeXlib) { … } // Test with setting an invalid window TEST_F(WindowSurfaceInstanceTests, InvalidXWindow) { … } #else // defined(DAWN_USE_X11) // Test using Xlib when it is not supported TEST_F(WindowSurfaceInstanceTests, XlibSurfacesAreInvalid) { wgpu::SurfaceDescriptorFromXlibWindow chainedDescriptor; chainedDescriptor.display = nullptr; chainedDescriptor.window = 0; wgpu::SurfaceDescriptor descriptor; descriptor.nextInChain = &chainedDescriptor; AssertSurfaceCreation(&descriptor, false); } #endif // defined(DAWN_USE_X11) #if defined(DAWN_ENABLE_BACKEND_METAL) // Tests that GLFWUtils returns a descriptor of Metal type TEST_F(WindowSurfaceInstanceTests, CorrectSTypeMetal) { GLFWwindow* window = CreateWindow(); auto chainedDescriptor = wgpu::glfw::SetupWindowAndGetSurfaceDescriptor(window); ASSERT_EQ(chainedDescriptor->sType, wgpu::SType::SurfaceDescriptorFromMetalLayer); } // Test with setting an invalid layer TEST_F(WindowSurfaceInstanceTests, InvalidMetalLayer) { auto caLayer = utils::CreatePlaceholderCALayer(); wgpu::SurfaceDescriptorFromMetalLayer chainedDescriptor; chainedDescriptor.layer = caLayer.layer; wgpu::SurfaceDescriptor descriptor; descriptor.nextInChain = &chainedDescriptor; AssertSurfaceCreation(&descriptor, false); } #else // defined(DAWN_ENABLE_BACKEND_METAL) // Test using Metal when it is not supported TEST_F(WindowSurfaceInstanceTests, MetalSurfacesAreInvalid) { … } #endif // defined(DAWN_ENABLE_BACKEND_METAL) } // anonymous namespace } // namespace dawn