// Copyright 2020 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <memory> #include "GLFW/glfw3.h" #include "dawn/common/Constants.h" #include "dawn/common/Log.h" #include "dawn/tests/DawnTest.h" #include "dawn/utils/ComboRenderPipelineDescriptor.h" #include "dawn/utils/WGPUHelpers.h" #include "webgpu/webgpu_glfw.h" namespace dawn { namespace { struct GLFWindowDestroyer { … }; class SwapChainValidationTests : public DawnTest { … }; void CheckTextureMatchesDescriptor(const wgpu::Texture& tex, const wgpu::SwapChainDescriptor& desc) { … } // Control case for a successful swapchain creation and presenting. TEST_P(SwapChainValidationTests, CreationSuccess) { … } // Test that creating a swapchain with an invalid surface is an error. TEST_P(SwapChainValidationTests, InvalidSurface) { … } // Checks that the creation size must be a valid 2D texture size. TEST_P(SwapChainValidationTests, InvalidCreationSize) { … } // Checks that the creation usage must be RenderAttachment TEST_P(SwapChainValidationTests, InvalidCreationUsage) { … } // Checks that the creation format must (currently) be BGRA8Unorm TEST_P(SwapChainValidationTests, InvalidCreationFormat) { … } // Check swapchain operations with an error swapchain are errors TEST_P(SwapChainValidationTests, OperationsOnErrorSwapChain) { … } // Check it is invalid to call present without getting a current texture. TEST_P(SwapChainValidationTests, PresentWithoutCurrentTexture) { … } // Check that the current texture isn't destroyed when the ref to the swapchain is lost because the // swapchain is kept alive by the surface. Also check after we lose all refs to the surface, the // texture is destroyed. TEST_P(SwapChainValidationTests, TextureValidAfterSwapChainRefLost) { … } // Check that the current texture is the destroyed state after present. TEST_P(SwapChainValidationTests, TextureDestroyedAfterPresent) { … } // Check that returned texture is of the current format / usage / dimension / size / sample count TEST_P(SwapChainValidationTests, ReturnedTextureCharacteristics) { … } // Check the reflection of textures returned by GetCurrentTexture on valid swapchain. TEST_P(SwapChainValidationTests, ReflectionValidGetCurrentTexture) { … } // Check the reflection of textures returned by GetCurrentTexture on valid swapchain. TEST_P(SwapChainValidationTests, ReflectionErrorGetCurrentTexture) { … } // Check that failing to create a new swapchain doesn't replace the previous one. TEST_P(SwapChainValidationTests, ErrorSwapChainDoesntReplacePreviousOne) { … } // Check that after replacement, all swapchain operations are errors and the texture is destroyed. TEST_P(SwapChainValidationTests, ReplacedSwapChainIsInvalid) { … } // Check that after surface destruction, all swapchain operations are errors and the texture is // destroyed. The test is split in two to reset the wgpu::Surface in the middle. TEST_P(SwapChainValidationTests, SwapChainIsInvalidAfterSurfaceDestruction_GetTexture) { … } TEST_P(SwapChainValidationTests, SwapChainIsInvalidAfterSurfaceDestruction_AfterGetTexture) { … } // Test that new swap chain present after device is lost TEST_P(SwapChainValidationTests, SwapChainPresentAfterDeviceLost) { … } // Test that new swap chain get current texture fails after device is lost TEST_P(SwapChainValidationTests, SwapChainGetCurrentTextureFailsAfterDevLost) { … } // Test that creation of a new swapchain fails after device is lost TEST_P(SwapChainValidationTests, CreateSwapChainFailsAfterDevLost) { … } DAWN_INSTANTIATE_TEST(…); } // anonymous namespace } // namespace dawn