chromium/third_party/dawn/src/dawn/tests/white_box/ShaderModuleTests.cpp

// Copyright 2024 The Dawn & Tint Authors
//
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#include <memory>
#include <string>
#include <utility>
#include <vector>

#include "dawn/native/ShaderModule.h"
#include "dawn/tests/DawnTest.h"
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/WGPUHelpers.h"

namespace dawn::native {
namespace {

constexpr wgpu::TextureFormat kRenderAttachmentFormat =;

const char* kVertexShader =;

const char* kFragmentShader =;

const char* kComputeShader =;

struct CreatePipelineAsyncTask {};

class ShaderModuleTests : public DawnTest {};

// Create ShaderModules from the same shader source code, and verify mTintProgram is released and
// re-created expectedly.
TEST_P(ShaderModuleTests, CachedShader) {}

// Check mTintProgram in ShaderModule is released after creation of a RenderPipeline is done.
TEST_P(ShaderModuleTests, CreateRenderPipeline) {}

// Check mTintProgram in ShaderModule is released after async creation of a RenderPipeline is done.
TEST_P(ShaderModuleTests, CreateRenderPipelineAsync) {}

// Check mTintProgram in ShaderModule is released after creation of a ComputePipeline is done.
TEST_P(ShaderModuleTests, CreateComputePipeline) {}

// Check mTintProgram in ShaderModule is released after async creation of a ComputePipeline is done.
TEST_P(ShaderModuleTests, CreateComputePipelineAsync) {}

DAWN_INSTANTIATE_TEST(ShaderModuleTests,
                      D3D11Backend(),
                      D3D12Backend(),
                      MetalBackend(),
                      VulkanBackend(),
                      OpenGLBackend(),
                      OpenGLESBackend());

}  // anonymous namespace
}  // namespace dawn::native