// Copyright 2020 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <vector> #include "dawn/native/Buffer.h" #include "dawn/native/CommandEncoder.h" #include "dawn/native/QueryHelper.h" #include "dawn/tests/DawnTest.h" #include "dawn/utils/WGPUHelpers.h" namespace dawn { namespace { void EncodeConvertTimestampsToNanoseconds(wgpu::CommandEncoder encoder, wgpu::Buffer timestamps, wgpu::Buffer availability, wgpu::Buffer params) { … } class InternalShaderExpectation : public ::dawn::detail::Expectation { … }; constexpr static uint64_t kSentinelValue = …; class QueryInternalShaderTests : public DawnTest { … }; // Test the accuracy of timestamp compute shader which uses unsigned 32-bit integers to simulate // unsigned 64-bit integers (timestamps) multiplied by float (period). // The arguments pass to timestamp internal pipeline: // - The timestamps buffer contains the original timestamps resolved from query set (created // manually here), and will be used to store the results processed by the compute shader. // Expect 0 for unavailable timestamps and nanoseconds for available timestamps in an expected // error tolerance ratio. // - The availability buffer passes the data of which slot in timestamps buffer is an initialized // timestamp. // - The params buffer passes the timestamp count, the offset in timestamps buffer and the // timestamp period (here use GPU frequency (HZ) on Intel D3D12 to calculate the period in // ns for testing). TEST_P(QueryInternalShaderTests, TimestampComputeShaderMultiplication) { … } TEST_P(QueryInternalShaderTests, TimestampComputeShaderQuantization) { … } DAWN_INSTANTIATE_TEST(…); } // anonymous namespace } // namespace dawn