chromium/third_party/dawn/src/dawn/tests/white_box/GLTextureWrappingTests.cpp

// Copyright 2023 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
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// 1. Redistributions of source code must retain the above copyright notice, this
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//    this list of conditions and the following disclaimer in the documentation
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#include <utility>
#include <vector>

#include "dawn/common/DynamicLib.h"
#include "dawn/native/OpenGLBackend.h"
#include "dawn/native/opengl/DeviceGL.h"
#include "dawn/tests/DawnTest.h"
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/WGPUHelpers.h"
#include "partition_alloc/pointers/raw_ptr.h"

namespace dawn {
namespace {

class ScopedGLTexture {};

class GLTextureTestBase : public DawnTest {};

// A small fixture used to initialize default data for the GLTexture validation tests.
// These tests are skipped if the harness is using the wire.
class GLTextureValidationTests : public GLTextureTestBase {};

class GLTextureValidationNoANGLETextureSharingTests : public GLTextureValidationTests {};

// Test a successful wrapping of a GL texture in a WebGPU texture
TEST_P(GLTextureValidationTests, Success) {}

// Test an unsuccessful wrapping of a GL texture in a WebGPU texture when
// the device does not support the ANGLETextureSharing Feature
TEST_P(GLTextureValidationNoANGLETextureSharingTests, Failure) {}

// Test a successful wrapping of a GL texture in a texture with DawnTextureInternalUsageDescriptor
TEST_P(GLTextureValidationTests, SuccessWithInternalUsageDescriptor) {}

// Test an error occurs if an invalid sType is the nextInChain
TEST_P(GLTextureValidationTests, InvalidTextureDescriptor) {}

// Test an error occurs if the descriptor dimension isn't 2D
TEST_P(GLTextureValidationTests, InvalidTextureDimension) {}

// Test an error occurs if the texture usage contains StorageBinding.
TEST_P(GLTextureValidationTests, InvalidTextureUsage) {}

// Test an error occurs if the descriptor mip level count isn't 1
TEST_P(GLTextureValidationTests, InvalidMipLevelCount) {}

// Test an error occurs if the descriptor depth isn't 1
TEST_P(GLTextureValidationTests, InvalidDepth) {}

// Test an error occurs if the descriptor sample count isn't 1
TEST_P(GLTextureValidationTests, InvalidSampleCount) {}

// Test an error occurs if the descriptor width doesn't match the surface's
TEST_P(GLTextureValidationTests, InvalidWidth) {}

// Test an error occurs if the descriptor height doesn't match the surface's
TEST_P(GLTextureValidationTests, InvalidHeight) {}

// Fixture to test using GL textures through different usages.
// These tests are skipped if the harness is using the wire.
class GLTextureUsageTests : public GLTextureTestBase {};

// Test clearing a R8 GL texture
TEST_P(GLTextureUsageTests, ClearR8GLTexture) {}

// Test clearing a RG8 GL texture
TEST_P(GLTextureUsageTests, ClearRG8GLTexture) {}

// Test clearing an RGBA8 GL texture
TEST_P(GLTextureUsageTests, ClearRGBA8GLTexture) {}

// Test sampling an imported R8 GL texture
TEST_P(GLTextureUsageTests, SampleR8GLTexture) {}

// Test sampling an imported RG8 GL texture
TEST_P(GLTextureUsageTests, SampleRG8GLTexture) {}

// Test sampling an imported RGBA8 GL texture
TEST_P(GLTextureUsageTests, SampleRGBA8GLTexture) {}

DAWN_INSTANTIATE_TEST();
DAWN_INSTANTIATE_TEST();
DAWN_INSTANTIATE_TEST();

}  // anonymous namespace
}  // namespace dawn