chromium/third_party/dawn/src/dawn/wire/server/ServerQueue.cpp

// Copyright 2019 The Dawn & Tint Authors
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#include <limits>

#include "dawn/common/Assert.h"
#include "dawn/wire/server/Server.h"

namespace dawn::wire::server {

void Server::OnQueueWorkDone(QueueWorkDoneUserdata* data, WGPUQueueWorkDoneStatus status) {}

WireResult Server::DoQueueOnSubmittedWorkDone(Known<WGPUQueue> queue,
                                              ObjectHandle eventManager,
                                              WGPUFuture future,
                                              uint8_t userdataCount) {}

WireResult Server::DoQueueWriteBuffer(Known<WGPUQueue> queue,
                                      Known<WGPUBuffer> buffer,
                                      uint64_t bufferOffset,
                                      const uint8_t* data,
                                      uint64_t size) {}

WireResult Server::DoQueueWriteTexture(Known<WGPUQueue> queue,
                                       const WGPUImageCopyTexture* destination,
                                       const uint8_t* data,
                                       uint64_t dataSize,
                                       const WGPUTextureDataLayout* dataLayout,
                                       const WGPUExtent3D* writeSize) {}

}  // namespace dawn::wire::server