// Copyright 2020 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef SRC_TINT_LANG_WGSL_AST_STRUCT_MEMBER_OFFSET_ATTRIBUTE_H_ #define SRC_TINT_LANG_WGSL_AST_STRUCT_MEMBER_OFFSET_ATTRIBUTE_H_ #include <string> #include "src/tint/lang/wgsl/ast/attribute.h" #include "src/tint/lang/wgsl/ast/expression.h" namespace tint::ast { /// A struct member offset attribute /// @note The WGSL spec removed the `@offset(n)` attribute for `@size(n)` /// and `@align(n)` in https://github.com/gpuweb/gpuweb/pull/1447. However /// this attribute is kept because the SPIR-V reader has to deal with absolute /// offsets, and transforming these to size / align is complex and can be done /// in a number of ways. The Resolver is responsible for consuming the size and /// align attributes and transforming these into absolute offsets. It is /// trivial for the Resolver to handle `@offset(n)` or `@size(n)` / /// `@align(n)` attributes, so this is what we do, keeping all the layout /// logic in one place. class StructMemberOffsetAttribute final : public Castable<StructMemberOffsetAttribute, Attribute> { … }; } // namespace tint::ast #endif // SRC_TINT_LANG_WGSL_AST_STRUCT_MEMBER_OFFSET_ATTRIBUTE_H_