// Copyright 2023 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef SRC_TINT_LANG_CORE_IR_TRANSFORM_SHADER_IO_H_ #define SRC_TINT_LANG_CORE_IR_TRANSFORM_SHADER_IO_H_ #include <memory> #include <utility> #include "src/tint/lang/core/ir/builder.h" #include "src/tint/lang/core/type/manager.h" namespace tint::core::ir::transform { /// Abstract base class for the state needed to handle IO for a particular backend target. struct ShaderIOBackendState { … }; /// The signature for a function that creates a backend state object. MakeBackendStateFunc; /// @param module the module to transform /// @param make_backend_state a function that creates a backend state object void RunShaderIOBase(Module& module, std::function<MakeBackendStateFunc> make_backend_state); } // namespace tint::core::ir::transform #endif // SRC_TINT_LANG_CORE_IR_TRANSFORM_SHADER_IO_H_