chromium/third_party/dawn/src/tint/lang/glsl/writer/writer_ast_fuzz.cc

// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
//    contributors may be used to endorse or promote products derived from
//    this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

// GEN_BUILD:CONDITION(tint_build_wgsl_reader)

#include <iostream>

#include "src/tint/cmd/fuzz/wgsl/fuzz.h"
#include "src/tint/lang/core/type/texture.h"
#include "src/tint/lang/glsl/writer/writer.h"
#include "src/tint/lang/wgsl/ast/module.h"
#include "src/tint/lang/wgsl/inspector/inspector.h"
#include "src/tint/lang/wgsl/sem/variable.h"

namespace tint::glsl::writer {
namespace {

bool CanRun(const tint::Program& program, const Options& options) {}

void ASTFuzzer(const tint::Program& program,
               const fuzz::wgsl::Context& context,
               const Options& options) {}

}  // namespace
}  // namespace tint::glsl::writer

TINT_WGSL_PROGRAM_FUZZER();