chromium/third_party/dawn/src/tint/lang/wgsl/ast/transform/clamp_frag_depth.h

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#ifndef SRC_TINT_LANG_WGSL_AST_TRANSFORM_CLAMP_FRAG_DEPTH_H_
#define SRC_TINT_LANG_WGSL_AST_TRANSFORM_CLAMP_FRAG_DEPTH_H_

#include "src/tint/lang/wgsl/ast/transform/transform.h"
#include "src/tint/utils/reflection/reflection.h"

namespace tint::ast::transform {

/// Add clamping of the `@builtin(frag_depth)` output of fragment shaders using two push constants
/// provided by the outside environment. For example the following code:
///
/// ```
///   @fragment fn main() -> @builtin(frag_depth) f32 {
///       return 0.0;
///   }
/// ```
///
/// Is transformed to:
///
/// ```
///   enable chromium_experimental_push_constant;
///
///   struct FragDepthClampArgs {
///     min : f32,
///     max : f32,
///   }
///
///   var<push_constant> frag_depth_clamp_args : FragDepthClampArgs;
///
///   fn clamp_frag_depth(v : f32) -> f32 {
///     return clamp(v, frag_depth_clamp_args.min, frag_depth_clamp_args.max);
///   }
///
///   @fragment
///   fn main() -> @builtin(frag_depth) f32 {
///     return clamp_frag_depth(0.0);
///   }
/// ```
class ClampFragDepth final : public Castable<ClampFragDepth, ast::transform::Transform> {};

}  // namespace tint::ast::transform

#endif  // SRC_TINT_LANG_WGSL_AST_TRANSFORM_CLAMP_FRAG_DEPTH_H_