chromium/third_party/dawn/src/tint/lang/glsl/writer/ast_raise/texture_1d_to_2d.cc

// Copyright 2022 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
//    contributors may be used to endorse or promote products derived from
//    this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#include "src/tint/lang/glsl/writer/ast_raise/texture_1d_to_2d.h"

#include <utility>

#include "src/tint/lang/core/type/texture_dimension.h"
#include "src/tint/lang/wgsl/program/clone_context.h"
#include "src/tint/lang/wgsl/program/program_builder.h"
#include "src/tint/lang/wgsl/resolver/resolve.h"
#include "src/tint/lang/wgsl/sem/function.h"
#include "src/tint/lang/wgsl/sem/statement.h"
#include "src/tint/lang/wgsl/sem/type_expression.h"
#include "src/tint/utils/rtti/switch.h"

TINT_INSTANTIATE_TYPEINFO();

usingnamespacetint::core::number_suffixes;  // NOLINT

namespace tint::glsl::writer {

namespace {

bool ShouldRun(const Program& program) {}

}  // namespace

/// PIMPL state for the transform
struct Texture1DTo2D::State {};

Texture1DTo2D::Texture1DTo2D() = default;

Texture1DTo2D::~Texture1DTo2D() = default;

ast::transform::Transform::ApplyResult Texture1DTo2D::Apply(const Program& src,
                                                            const ast::transform::DataMap&,
                                                            ast::transform::DataMap&) const {}

}  // namespace tint::glsl::writer