chromium/third_party/dawn/src/tint/lang/hlsl/writer/ast_raise/num_workgroups_from_uniform.h

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#ifndef SRC_TINT_LANG_HLSL_WRITER_AST_RAISE_NUM_WORKGROUPS_FROM_UNIFORM_H_
#define SRC_TINT_LANG_HLSL_WRITER_AST_RAISE_NUM_WORKGROUPS_FROM_UNIFORM_H_

#include <optional>

#include "src/tint/api/common/binding_point.h"
#include "src/tint/lang/wgsl/ast/transform/transform.h"

namespace tint::hlsl::writer {

/// NumWorkgroupsFromUniform is a transform that implements the `num_workgroups`
/// builtin by loading it from a uniform buffer.
///
/// The generated uniform buffer will have the form:
/// ```
/// struct num_workgroups_struct {
///  num_workgroups : vec3<u32>;
/// };
///
/// @group(0) @binding(0)
/// var<uniform> num_workgroups_ubo : num_workgroups_struct;
/// ```
/// The binding group and number used for this uniform buffer is provided via
/// the `Config` transform input.
///
/// @note Depends on the following transforms to have been run first:
/// * CanonicalizeEntryPointIO
class NumWorkgroupsFromUniform final
    : public Castable<NumWorkgroupsFromUniform, ast::transform::Transform> {};

}  // namespace tint::hlsl::writer

#endif  // SRC_TINT_LANG_HLSL_WRITER_AST_RAISE_NUM_WORKGROUPS_FROM_UNIFORM_H_