// Copyright 2024 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <utility> #include "src/tint/lang/core/ir/transform/helper_test.h" #include "src/tint/lang/core/type/struct.h" #include "src/tint/lang/hlsl/writer/raise/shader_io.h" namespace tint::hlsl::writer::raise { namespace { usingnamespacetint::core::fluent_types; // NOLINT usingnamespacetint::core::number_suffixes; // NOLINT HlslWriterTransformTest; TEST_F(HlslWriterTransformTest, ShaderIONoInputsOrOutputs) { … } TEST_F(HlslWriterTransformTest, ShaderIOParameters_NonStruct) { … } TEST_F(HlslWriterTransformTest, ShaderIOParameters_Struct) { … } TEST_F(HlslWriterTransformTest, ShaderIOParameters_Mixed) { … } TEST_F(HlslWriterTransformTest, ShaderIOReturnValue_NonStructBuiltin) { … } TEST_F(HlslWriterTransformTest, ShaderIOReturnValue_NonStructLocation) { … } TEST_F(HlslWriterTransformTest, ShaderIOReturnValue_Struct) { … } TEST_F(HlslWriterTransformTest, ShaderIOReturnValue_DualSourceBlending) { … } TEST_F(HlslWriterTransformTest, ShaderIOStruct_SharedByVertexAndFragment) { … } TEST_F(HlslWriterTransformTest, ShaderIOStruct_SharedWithBuffer) { … } // Test that IO attributes are stripped from structures that are not used for the shader interface. TEST_F(HlslWriterTransformTest, ShaderIOStructWithAttributes_NotUsedForInterface) { … } TEST_F(HlslWriterTransformTest, ShaderIOCompute) { … } } // namespace } // namespace tint::hlsl::writer::raise