// Copyright 2021 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef SRC_TINT_LANG_MSL_VALIDATE_VALIDATE_H_ #define SRC_TINT_LANG_MSL_VALIDATE_VALIDATE_H_ #include <string> #include <utility> namespace tint::msl::validate { /// The version of MSL to validate against. /// Note: these must kept be in ascending order enum class MslVersion { … }; /// MslVersion less-than operator inline bool operator<(MslVersion a, MslVersion b) { … } /// The return structure of Validate() struct Result { … }; /// Validate attempts to compile the shader with the Metal Shader Compiler, /// verifying that the shader compiles successfully. /// @param xcrun_path path to xcrun /// @param source the generated MSL source /// @param version the version of MSL to validate against /// @return the result of the compile Result Validate(const std::string& xcrun_path, const std::string& source, MslVersion version); #if TINT_BUILD_IS_MAC /// ValidateUsingMetal attempts to compile the shader with the runtime Metal Shader Compiler /// API, verifying that the shader compiles successfully. /// @param source the generated MSL source /// @param version the version of MSL to validate against /// @return the result of the compile Result ValidateUsingMetal(const std::string& source, MslVersion version); #endif // TINT_BUILD_IS_MAC } // namespace tint::msl::validate #endif // SRC_TINT_LANG_MSL_VALIDATE_VALIDATE_H_