chromium/third_party/dawn/src/tint/lang/msl/writer/common/option_helpers.cc

/// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
//    contributors may be used to endorse or promote products derived from
//    this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#include "src/tint/lang/msl/writer/common/option_helpers.h"

#include <utility>

#include "src/tint/utils/containers/hashset.h"

namespace tint::msl::writer {

/// binding::BindingInfo to tint::BindingPoint map
InfoToPointMap;

Result<SuccessType> ValidateBindingOptions(const Options& options) {}

// The remapped binding data and external texture data need to coordinate in order to put things in
// the correct place when we're done. The binding remapper is run first, so make sure that the
// external texture uses the new binding point.
//
// When the data comes in we have a list of all WGSL origin (group,binding) pairs to MSL
// (binding) in the `uniform`, `storage`, `texture`, and `sampler` arrays.
void PopulateBindingRelatedOptions(
    const Options& options,
    RemapperData& remapper_data,
    tint::transform::multiplanar::BindingsMap& multiplanar_map,
    ArrayLengthFromUniformOptions& array_length_from_uniform_options) {}

}  // namespace tint::msl::writer