chromium/third_party/dawn/src/tint/lang/msl/writer/raise/shader_io.cc

// Copyright 2024 The Dawn & Tint Authors
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#include "src/tint/lang/msl/writer/raise/shader_io.h"

#include <memory>
#include <utility>

#include "src/tint/lang/core/ir/builder.h"
#include "src/tint/lang/core/ir/module.h"
#include "src/tint/lang/core/ir/transform/shader_io.h"
#include "src/tint/lang/core/ir/validator.h"

usingnamespacetint::core::fluent_types;     // NOLINT
usingnamespacetint::core::number_suffixes;  // NOLINT

namespace tint::msl::writer::raise {

namespace {

/// State that persists across the whole module and can be shared between entry points.
struct PerModuleState {};

/// PIMPL state for the parts of the shader IO transform specific to MSL.
/// For MSL, we take builtin inputs as entry point parameters, move non-builtin inputs to a struct
/// passed as an entry point parameter, and wrap outputs in a structure returned by the entry point.
struct StateImpl : core::ir::transform::ShaderIOBackendState {};
}  // namespace

Result<SuccessType> ShaderIO(core::ir::Module& ir, const ShaderIOConfig& config) {}

}  // namespace tint::msl::writer::raise