chromium/third_party/dawn/src/tint/lang/wgsl/ast/transform/multiplanar_external_texture.cc

// Copyright 2021 The Dawn & Tint Authors
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#include "src/tint/lang/wgsl/ast/transform/multiplanar_external_texture.h"

#include <string>
#include <vector>

#include "src/tint/lang/core/type/texture_dimension.h"
#include "src/tint/lang/wgsl/ast/function.h"
#include "src/tint/lang/wgsl/program/clone_context.h"
#include "src/tint/lang/wgsl/program/program_builder.h"
#include "src/tint/lang/wgsl/resolver/resolve.h"
#include "src/tint/lang/wgsl/sem/call.h"
#include "src/tint/lang/wgsl/sem/function.h"
#include "src/tint/lang/wgsl/sem/variable.h"

TINT_INSTANTIATE_TYPEINFO();
TINT_INSTANTIATE_TYPEINFO();

namespace tint::ast::transform {
namespace {

usingnamespacetint::core::fluent_types;     // NOLINT
usingnamespacetint::core::number_suffixes;  // NOLINT

bool ShouldRun(const Program& program) {}

/// This struct stores symbols for new bindings created as a result of transforming a
/// texture_external instance.
struct NewBindingSymbols {};
}  // namespace

/// PIMPL state for the transform
struct MultiplanarExternalTexture::State {};

MultiplanarExternalTexture::NewBindingPoints::NewBindingPoints() = default;
MultiplanarExternalTexture::NewBindingPoints::NewBindingPoints(
    tint::transform::multiplanar::BindingsMap inputBindingsMap,
    bool may_collide)
    :{}

MultiplanarExternalTexture::NewBindingPoints::~NewBindingPoints() = default;

MultiplanarExternalTexture::MultiplanarExternalTexture() = default;
MultiplanarExternalTexture::~MultiplanarExternalTexture() = default;

// Within this transform, an instance of a texture_external binding is unpacked into two
// texture_2d<f32> bindings representing two possible planes of a single texture and a uniform
// buffer binding representing a struct of parameters. Calls to texture builtins that contain a
// texture_external parameter will be transformed into a newly generated version of the function,
// which can perform the desired operation on a single RGBA plane or on separate Y and UV planes.
Transform::ApplyResult MultiplanarExternalTexture::Apply(const Program& src,
                                                         const DataMap& inputs,
                                                         DataMap&) const {}

}  // namespace tint::ast::transform