// Copyright 2021 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "src/tint/lang/wgsl/ast/transform/multiplanar_external_texture.h" #include <string> #include <vector> #include "src/tint/lang/core/type/texture_dimension.h" #include "src/tint/lang/wgsl/ast/function.h" #include "src/tint/lang/wgsl/program/clone_context.h" #include "src/tint/lang/wgsl/program/program_builder.h" #include "src/tint/lang/wgsl/resolver/resolve.h" #include "src/tint/lang/wgsl/sem/call.h" #include "src/tint/lang/wgsl/sem/function.h" #include "src/tint/lang/wgsl/sem/variable.h" TINT_INSTANTIATE_TYPEINFO(…); TINT_INSTANTIATE_TYPEINFO(…); namespace tint::ast::transform { namespace { usingnamespacetint::core::fluent_types; // NOLINT usingnamespacetint::core::number_suffixes; // NOLINT bool ShouldRun(const Program& program) { … } /// This struct stores symbols for new bindings created as a result of transforming a /// texture_external instance. struct NewBindingSymbols { … }; } // namespace /// PIMPL state for the transform struct MultiplanarExternalTexture::State { … }; MultiplanarExternalTexture::NewBindingPoints::NewBindingPoints() = default; MultiplanarExternalTexture::NewBindingPoints::NewBindingPoints( tint::transform::multiplanar::BindingsMap inputBindingsMap, bool may_collide) : … { … } MultiplanarExternalTexture::NewBindingPoints::~NewBindingPoints() = default; MultiplanarExternalTexture::MultiplanarExternalTexture() = default; MultiplanarExternalTexture::~MultiplanarExternalTexture() = default; // Within this transform, an instance of a texture_external binding is unpacked into two // texture_2d<f32> bindings representing two possible planes of a single texture and a uniform // buffer binding representing a struct of parameters. Calls to texture builtins that contain a // texture_external parameter will be transformed into a newly generated version of the function, // which can perform the desired operation on a single RGBA plane or on separate Y and UV planes. Transform::ApplyResult MultiplanarExternalTexture::Apply(const Program& src, const DataMap& inputs, DataMap&) const { … } } // namespace tint::ast::transform