// Copyright 2023 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "src/tint/lang/wgsl/resolver/resolver.h" #include "src/tint/lang/wgsl/resolver/resolver_helper_test.h" #include "gmock/gmock.h" usingnamespacetint::core::fluent_types; // NOLINT usingnamespacetint::core::number_suffixes; // NOLINT namespace tint::resolver { namespace { ResolverSubgroupsExtensionTest; // Enabling subgroups_f16 without enabling subgroups should fail. TEST_F(ResolverSubgroupsExtensionTest, UseSubgroupsF16WithoutSubgroups) { … } // Enabling subgroups_f16 without enabling f16 should fail. TEST_F(ResolverSubgroupsExtensionTest, UseSubgroupsF16WithoutF16) { … } // Using a subgroup_size builtin attribute without subgroups enabled should fail. TEST_F(ResolverSubgroupsExtensionTest, UseSubgroupSizeAttribWithoutExtensionError) { … } // Using a subgroup_invocation_id builtin attribute without subgroups enabled should fail. TEST_F(ResolverSubgroupsExtensionTest, UseSubgroupInvocationIdAttribWithoutExtensionError) { … } // Using a subgroup_size builtin attribute with subgroups enabled should pass. TEST_F(ResolverSubgroupsExtensionTest, UseSubgroupSizeAttribWithExtension) { … } // Using a subgroup_size builtin attribute with chromium_experimental_subgroups enabled should pass. TEST_F(ResolverSubgroupsExtensionTest, UseSubgroupSizeAttribWithExperimentalExtension) { … } // Using a subgroup_invocation_id builtin attribute with subgroups enabled should pass. TEST_F(ResolverSubgroupsExtensionTest, UseSubgroupInvocationIdAttribWithExtension) { … } // Using a subgroup_invocation_id builtin attribute with chromium_experimental_subgroups enabled // should pass. TEST_F(ResolverSubgroupsExtensionTest, UseSubgroupInvocationIdAttribWithExperimentalExtension) { … } // Using an i32 for a subgroup_size builtin input should fail. TEST_F(ResolverSubgroupsExtensionTest, SubgroupSizeI32Error) { … } // Using an i32 for a subgroup_invocation_id builtin input should fail. TEST_F(ResolverSubgroupsExtensionTest, SubgroupInvocationIdI32Error) { … } // Using builtin(subgroup_size) for anything other than a compute or fragment shader input should // fail. TEST_F(ResolverSubgroupsExtensionTest, SubgroupSizeVertexShader) { … } TEST_F(ResolverSubgroupsExtensionTest, SubgroupSizeComputeShaderOutput) { … } TEST_F(ResolverSubgroupsExtensionTest, SubgroupSizeComputeShaderStructOutput) { … } // Using builtin(subgroup_invocation_id) for anything other than a compute or fragment shader input // should fail. TEST_F(ResolverSubgroupsExtensionTest, SubgroupInvocationIdVertexShader) { … } TEST_F(ResolverSubgroupsExtensionTest, SubgroupInvocationIdComputeShaderOutput) { … } } // namespace } // namespace tint::resolver