chromium/third_party/dawn/src/tint/lang/wgsl/writer/ir_to_program/ir_to_program.cc

// Copyright 2023 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
//    contributors may be used to endorse or promote products derived from
//    this software without specific prior written permission.
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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#include "src/tint/lang/wgsl/writer/ir_to_program/ir_to_program.h"

#include <string>
#include <tuple>
#include <utility>

#include "src/tint/lang/core/builtin_type.h"
#include "src/tint/lang/core/constant/splat.h"
#include "src/tint/lang/core/fluent_types.h"
#include "src/tint/lang/core/ir/access.h"
#include "src/tint/lang/core/ir/binary.h"
#include "src/tint/lang/core/ir/bitcast.h"
#include "src/tint/lang/core/ir/block.h"
#include "src/tint/lang/core/ir/break_if.h"
#include "src/tint/lang/core/ir/call.h"
#include "src/tint/lang/core/ir/constant.h"
#include "src/tint/lang/core/ir/construct.h"
#include "src/tint/lang/core/ir/continue.h"
#include "src/tint/lang/core/ir/convert.h"
#include "src/tint/lang/core/ir/core_builtin_call.h"
#include "src/tint/lang/core/ir/discard.h"
#include "src/tint/lang/core/ir/exit_if.h"
#include "src/tint/lang/core/ir/exit_loop.h"
#include "src/tint/lang/core/ir/exit_switch.h"
#include "src/tint/lang/core/ir/if.h"
#include "src/tint/lang/core/ir/instruction.h"
#include "src/tint/lang/core/ir/let.h"
#include "src/tint/lang/core/ir/load.h"
#include "src/tint/lang/core/ir/load_vector_element.h"
#include "src/tint/lang/core/ir/loop.h"
#include "src/tint/lang/core/ir/module.h"
#include "src/tint/lang/core/ir/multi_in_block.h"
#include "src/tint/lang/core/ir/next_iteration.h"
#include "src/tint/lang/core/ir/return.h"
#include "src/tint/lang/core/ir/store.h"
#include "src/tint/lang/core/ir/store_vector_element.h"
#include "src/tint/lang/core/ir/switch.h"
#include "src/tint/lang/core/ir/swizzle.h"
#include "src/tint/lang/core/ir/unary.h"
#include "src/tint/lang/core/ir/unreachable.h"
#include "src/tint/lang/core/ir/user_call.h"
#include "src/tint/lang/core/ir/validator.h"
#include "src/tint/lang/core/ir/var.h"
#include "src/tint/lang/core/texel_format.h"
#include "src/tint/lang/core/type/atomic.h"
#include "src/tint/lang/core/type/depth_multisampled_texture.h"
#include "src/tint/lang/core/type/depth_texture.h"
#include "src/tint/lang/core/type/input_attachment.h"
#include "src/tint/lang/core/type/multisampled_texture.h"
#include "src/tint/lang/core/type/pointer.h"
#include "src/tint/lang/core/type/reference.h"
#include "src/tint/lang/core/type/sampler.h"
#include "src/tint/lang/core/type/storage_texture.h"
#include "src/tint/lang/core/type/texture.h"
#include "src/tint/lang/core/type/type.h"
#include "src/tint/lang/wgsl/ast/type.h"
#include "src/tint/lang/wgsl/ir/builtin_call.h"
#include "src/tint/lang/wgsl/ir/unary.h"
#include "src/tint/lang/wgsl/program/program_builder.h"
#include "src/tint/lang/wgsl/resolver/resolve.h"
#include "src/tint/utils/containers/hashmap.h"
#include "src/tint/utils/containers/predicates.h"
#include "src/tint/utils/containers/reverse.h"
#include "src/tint/utils/containers/transform.h"
#include "src/tint/utils/containers/vector.h"
#include "src/tint/utils/macros/scoped_assignment.h"
#include "src/tint/utils/math/math.h"
#include "src/tint/utils/rtti/switch.h"

// Helper for incrementing nesting_depth_ and then decrementing nesting_depth_ at the end
// of the scope that holds the call.
#define SCOPED_NESTING()

usingnamespacetint::core::fluent_types;  // NOLINT

namespace tint::wgsl::writer {
namespace {

class State {};

}  // namespace

Program IRToProgram(const core::ir::Module& i, const ProgramOptions& options) {}

}  // namespace tint::wgsl::writer