chromium/third_party/dawn/third_party/glfw/src/null_platform.h

//========================================================================
// GLFW 3.5 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2016 Google Inc.
// Copyright (c) 2016-2017 Camilla Löwy <[email protected]>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#define GLFW_NULL_WINDOW_STATE
#define GLFW_NULL_LIBRARY_WINDOW_STATE
#define GLFW_NULL_MONITOR_STATE

#define GLFW_NULL_CONTEXT_STATE
#define GLFW_NULL_CURSOR_STATE
#define GLFW_NULL_LIBRARY_CONTEXT_STATE

#define GLFW_NULL_SC_FIRST
#define GLFW_NULL_SC_SPACE
#define GLFW_NULL_SC_APOSTROPHE
#define GLFW_NULL_SC_COMMA
#define GLFW_NULL_SC_MINUS
#define GLFW_NULL_SC_PERIOD
#define GLFW_NULL_SC_SLASH
#define GLFW_NULL_SC_0
#define GLFW_NULL_SC_1
#define GLFW_NULL_SC_2
#define GLFW_NULL_SC_3
#define GLFW_NULL_SC_4
#define GLFW_NULL_SC_5
#define GLFW_NULL_SC_6
#define GLFW_NULL_SC_7
#define GLFW_NULL_SC_8
#define GLFW_NULL_SC_9
#define GLFW_NULL_SC_SEMICOLON
#define GLFW_NULL_SC_EQUAL
#define GLFW_NULL_SC_LEFT_BRACKET
#define GLFW_NULL_SC_BACKSLASH
#define GLFW_NULL_SC_RIGHT_BRACKET
#define GLFW_NULL_SC_GRAVE_ACCENT
#define GLFW_NULL_SC_WORLD_1
#define GLFW_NULL_SC_WORLD_2
#define GLFW_NULL_SC_ESCAPE
#define GLFW_NULL_SC_ENTER
#define GLFW_NULL_SC_TAB
#define GLFW_NULL_SC_BACKSPACE
#define GLFW_NULL_SC_INSERT
#define GLFW_NULL_SC_DELETE
#define GLFW_NULL_SC_RIGHT
#define GLFW_NULL_SC_LEFT
#define GLFW_NULL_SC_DOWN
#define GLFW_NULL_SC_UP
#define GLFW_NULL_SC_PAGE_UP
#define GLFW_NULL_SC_PAGE_DOWN
#define GLFW_NULL_SC_HOME
#define GLFW_NULL_SC_END
#define GLFW_NULL_SC_CAPS_LOCK
#define GLFW_NULL_SC_SCROLL_LOCK
#define GLFW_NULL_SC_NUM_LOCK
#define GLFW_NULL_SC_PRINT_SCREEN
#define GLFW_NULL_SC_PAUSE
#define GLFW_NULL_SC_A
#define GLFW_NULL_SC_B
#define GLFW_NULL_SC_C
#define GLFW_NULL_SC_D
#define GLFW_NULL_SC_E
#define GLFW_NULL_SC_F
#define GLFW_NULL_SC_G
#define GLFW_NULL_SC_H
#define GLFW_NULL_SC_I
#define GLFW_NULL_SC_J
#define GLFW_NULL_SC_K
#define GLFW_NULL_SC_L
#define GLFW_NULL_SC_M
#define GLFW_NULL_SC_N
#define GLFW_NULL_SC_O
#define GLFW_NULL_SC_P
#define GLFW_NULL_SC_Q
#define GLFW_NULL_SC_R
#define GLFW_NULL_SC_S
#define GLFW_NULL_SC_T
#define GLFW_NULL_SC_U
#define GLFW_NULL_SC_V
#define GLFW_NULL_SC_W
#define GLFW_NULL_SC_X
#define GLFW_NULL_SC_Y
#define GLFW_NULL_SC_Z
#define GLFW_NULL_SC_F1
#define GLFW_NULL_SC_F2
#define GLFW_NULL_SC_F3
#define GLFW_NULL_SC_F4
#define GLFW_NULL_SC_F5
#define GLFW_NULL_SC_F6
#define GLFW_NULL_SC_F7
#define GLFW_NULL_SC_F8
#define GLFW_NULL_SC_F9
#define GLFW_NULL_SC_F10
#define GLFW_NULL_SC_F11
#define GLFW_NULL_SC_F12
#define GLFW_NULL_SC_F13
#define GLFW_NULL_SC_F14
#define GLFW_NULL_SC_F15
#define GLFW_NULL_SC_F16
#define GLFW_NULL_SC_F17
#define GLFW_NULL_SC_F18
#define GLFW_NULL_SC_F19
#define GLFW_NULL_SC_F20
#define GLFW_NULL_SC_F21
#define GLFW_NULL_SC_F22
#define GLFW_NULL_SC_F23
#define GLFW_NULL_SC_F24
#define GLFW_NULL_SC_F25
#define GLFW_NULL_SC_KP_0
#define GLFW_NULL_SC_KP_1
#define GLFW_NULL_SC_KP_2
#define GLFW_NULL_SC_KP_3
#define GLFW_NULL_SC_KP_4
#define GLFW_NULL_SC_KP_5
#define GLFW_NULL_SC_KP_6
#define GLFW_NULL_SC_KP_7
#define GLFW_NULL_SC_KP_8
#define GLFW_NULL_SC_KP_9
#define GLFW_NULL_SC_KP_DECIMAL
#define GLFW_NULL_SC_KP_DIVIDE
#define GLFW_NULL_SC_KP_MULTIPLY
#define GLFW_NULL_SC_KP_SUBTRACT
#define GLFW_NULL_SC_KP_ADD
#define GLFW_NULL_SC_KP_ENTER
#define GLFW_NULL_SC_KP_EQUAL
#define GLFW_NULL_SC_LEFT_SHIFT
#define GLFW_NULL_SC_LEFT_CONTROL
#define GLFW_NULL_SC_LEFT_ALT
#define GLFW_NULL_SC_LEFT_SUPER
#define GLFW_NULL_SC_RIGHT_SHIFT
#define GLFW_NULL_SC_RIGHT_CONTROL
#define GLFW_NULL_SC_RIGHT_ALT
#define GLFW_NULL_SC_RIGHT_SUPER
#define GLFW_NULL_SC_MENU
#define GLFW_NULL_SC_LAST

VkHeadlessSurfaceCreateFlagsEXT;

VkHeadlessSurfaceCreateInfoEXT;

PFN_vkCreateHeadlessSurfaceEXT;

// Null-specific per-window data
//
_GLFWwindowNull;

// Null-specific per-monitor data
//
_GLFWmonitorNull;

// Null-specific global data
//
_GLFWlibraryNull;

void _glfwPollMonitorsNull(void);

GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform);
int _glfwInitNull(void);
void _glfwTerminateNull(void);

void _glfwFreeMonitorNull(_GLFWmonitor* monitor);
void _glfwGetMonitorPosNull(_GLFWmonitor* monitor, int* xpos, int* ypos);
void _glfwGetMonitorContentScaleNull(_GLFWmonitor* monitor, float* xscale, float* yscale);
void _glfwGetMonitorWorkareaNull(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
GLFWvidmode* _glfwGetVideoModesNull(_GLFWmonitor* monitor, int* found);
GLFWbool _glfwGetVideoModeNull(_GLFWmonitor* monitor, GLFWvidmode* mode);
GLFWbool _glfwGetGammaRampNull(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
void _glfwSetGammaRampNull(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);

GLFWbool _glfwCreateWindowNull(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig);
void _glfwDestroyWindowNull(_GLFWwindow* window);
void _glfwSetWindowTitleNull(_GLFWwindow* window, const char* title);
void _glfwSetWindowIconNull(_GLFWwindow* window, int count, const GLFWimage* images);
void _glfwSetWindowMonitorNull(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
void _glfwGetWindowPosNull(_GLFWwindow* window, int* xpos, int* ypos);
void _glfwSetWindowPosNull(_GLFWwindow* window, int xpos, int ypos);
void _glfwGetWindowSizeNull(_GLFWwindow* window, int* width, int* height);
void _glfwSetWindowSizeNull(_GLFWwindow* window, int width, int height);
void _glfwSetWindowSizeLimitsNull(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
void _glfwSetWindowAspectRatioNull(_GLFWwindow* window, int n, int d);
void _glfwGetFramebufferSizeNull(_GLFWwindow* window, int* width, int* height);
void _glfwGetWindowFrameSizeNull(_GLFWwindow* window, int* left, int* top, int* right, int* bottom);
void _glfwGetWindowContentScaleNull(_GLFWwindow* window, float* xscale, float* yscale);
void _glfwIconifyWindowNull(_GLFWwindow* window);
void _glfwRestoreWindowNull(_GLFWwindow* window);
void _glfwMaximizeWindowNull(_GLFWwindow* window);
GLFWbool _glfwWindowMaximizedNull(_GLFWwindow* window);
GLFWbool _glfwWindowHoveredNull(_GLFWwindow* window);
GLFWbool _glfwFramebufferTransparentNull(_GLFWwindow* window);
void _glfwSetWindowResizableNull(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowDecoratedNull(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowFloatingNull(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowMousePassthroughNull(_GLFWwindow* window, GLFWbool enabled);
float _glfwGetWindowOpacityNull(_GLFWwindow* window);
void _glfwSetWindowOpacityNull(_GLFWwindow* window, float opacity);
void _glfwSetRawMouseMotionNull(_GLFWwindow *window, GLFWbool enabled);
GLFWbool _glfwRawMouseMotionSupportedNull(void);
void _glfwShowWindowNull(_GLFWwindow* window);
void _glfwRequestWindowAttentionNull(_GLFWwindow* window);
void _glfwHideWindowNull(_GLFWwindow* window);
void _glfwFocusWindowNull(_GLFWwindow* window);
GLFWbool _glfwWindowFocusedNull(_GLFWwindow* window);
GLFWbool _glfwWindowIconifiedNull(_GLFWwindow* window);
GLFWbool _glfwWindowVisibleNull(_GLFWwindow* window);
void _glfwPollEventsNull(void);
void _glfwWaitEventsNull(void);
void _glfwWaitEventsTimeoutNull(double timeout);
void _glfwPostEmptyEventNull(void);
void _glfwGetCursorPosNull(_GLFWwindow* window, double* xpos, double* ypos);
void _glfwSetCursorPosNull(_GLFWwindow* window, double x, double y);
void _glfwSetCursorModeNull(_GLFWwindow* window, int mode);
GLFWbool _glfwCreateCursorNull(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot);
GLFWbool _glfwCreateStandardCursorNull(_GLFWcursor* cursor, int shape);
void _glfwDestroyCursorNull(_GLFWcursor* cursor);
void _glfwSetCursorNull(_GLFWwindow* window, _GLFWcursor* cursor);
void _glfwSetClipboardStringNull(const char* string);
const char* _glfwGetClipboardStringNull(void);
const char* _glfwGetScancodeNameNull(int scancode);
int _glfwGetKeyScancodeNull(int key);

EGLenum _glfwGetEGLPlatformNull(EGLint** attribs);
EGLNativeDisplayType _glfwGetEGLNativeDisplayNull(void);
EGLNativeWindowType _glfwGetEGLNativeWindowNull(_GLFWwindow* window);

void _glfwGetRequiredInstanceExtensionsNull(char** extensions);
GLFWbool _glfwGetPhysicalDevicePresentationSupportNull(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
VkResult _glfwCreateWindowSurfaceNull(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);

void _glfwPollMonitorsNull(void);