#define GLFW_NULL_WINDOW_STATE …
#define GLFW_NULL_LIBRARY_WINDOW_STATE …
#define GLFW_NULL_MONITOR_STATE …
#define GLFW_NULL_CONTEXT_STATE
#define GLFW_NULL_CURSOR_STATE
#define GLFW_NULL_LIBRARY_CONTEXT_STATE
#define GLFW_NULL_SC_FIRST …
#define GLFW_NULL_SC_SPACE …
#define GLFW_NULL_SC_APOSTROPHE …
#define GLFW_NULL_SC_COMMA …
#define GLFW_NULL_SC_MINUS …
#define GLFW_NULL_SC_PERIOD …
#define GLFW_NULL_SC_SLASH …
#define GLFW_NULL_SC_0 …
#define GLFW_NULL_SC_1 …
#define GLFW_NULL_SC_2 …
#define GLFW_NULL_SC_3 …
#define GLFW_NULL_SC_4 …
#define GLFW_NULL_SC_5 …
#define GLFW_NULL_SC_6 …
#define GLFW_NULL_SC_7 …
#define GLFW_NULL_SC_8 …
#define GLFW_NULL_SC_9 …
#define GLFW_NULL_SC_SEMICOLON …
#define GLFW_NULL_SC_EQUAL …
#define GLFW_NULL_SC_LEFT_BRACKET …
#define GLFW_NULL_SC_BACKSLASH …
#define GLFW_NULL_SC_RIGHT_BRACKET …
#define GLFW_NULL_SC_GRAVE_ACCENT …
#define GLFW_NULL_SC_WORLD_1 …
#define GLFW_NULL_SC_WORLD_2 …
#define GLFW_NULL_SC_ESCAPE …
#define GLFW_NULL_SC_ENTER …
#define GLFW_NULL_SC_TAB …
#define GLFW_NULL_SC_BACKSPACE …
#define GLFW_NULL_SC_INSERT …
#define GLFW_NULL_SC_DELETE …
#define GLFW_NULL_SC_RIGHT …
#define GLFW_NULL_SC_LEFT …
#define GLFW_NULL_SC_DOWN …
#define GLFW_NULL_SC_UP …
#define GLFW_NULL_SC_PAGE_UP …
#define GLFW_NULL_SC_PAGE_DOWN …
#define GLFW_NULL_SC_HOME …
#define GLFW_NULL_SC_END …
#define GLFW_NULL_SC_CAPS_LOCK …
#define GLFW_NULL_SC_SCROLL_LOCK …
#define GLFW_NULL_SC_NUM_LOCK …
#define GLFW_NULL_SC_PRINT_SCREEN …
#define GLFW_NULL_SC_PAUSE …
#define GLFW_NULL_SC_A …
#define GLFW_NULL_SC_B …
#define GLFW_NULL_SC_C …
#define GLFW_NULL_SC_D …
#define GLFW_NULL_SC_E …
#define GLFW_NULL_SC_F …
#define GLFW_NULL_SC_G …
#define GLFW_NULL_SC_H …
#define GLFW_NULL_SC_I …
#define GLFW_NULL_SC_J …
#define GLFW_NULL_SC_K …
#define GLFW_NULL_SC_L …
#define GLFW_NULL_SC_M …
#define GLFW_NULL_SC_N …
#define GLFW_NULL_SC_O …
#define GLFW_NULL_SC_P …
#define GLFW_NULL_SC_Q …
#define GLFW_NULL_SC_R …
#define GLFW_NULL_SC_S …
#define GLFW_NULL_SC_T …
#define GLFW_NULL_SC_U …
#define GLFW_NULL_SC_V …
#define GLFW_NULL_SC_W …
#define GLFW_NULL_SC_X …
#define GLFW_NULL_SC_Y …
#define GLFW_NULL_SC_Z …
#define GLFW_NULL_SC_F1 …
#define GLFW_NULL_SC_F2 …
#define GLFW_NULL_SC_F3 …
#define GLFW_NULL_SC_F4 …
#define GLFW_NULL_SC_F5 …
#define GLFW_NULL_SC_F6 …
#define GLFW_NULL_SC_F7 …
#define GLFW_NULL_SC_F8 …
#define GLFW_NULL_SC_F9 …
#define GLFW_NULL_SC_F10 …
#define GLFW_NULL_SC_F11 …
#define GLFW_NULL_SC_F12 …
#define GLFW_NULL_SC_F13 …
#define GLFW_NULL_SC_F14 …
#define GLFW_NULL_SC_F15 …
#define GLFW_NULL_SC_F16 …
#define GLFW_NULL_SC_F17 …
#define GLFW_NULL_SC_F18 …
#define GLFW_NULL_SC_F19 …
#define GLFW_NULL_SC_F20 …
#define GLFW_NULL_SC_F21 …
#define GLFW_NULL_SC_F22 …
#define GLFW_NULL_SC_F23 …
#define GLFW_NULL_SC_F24 …
#define GLFW_NULL_SC_F25 …
#define GLFW_NULL_SC_KP_0 …
#define GLFW_NULL_SC_KP_1 …
#define GLFW_NULL_SC_KP_2 …
#define GLFW_NULL_SC_KP_3 …
#define GLFW_NULL_SC_KP_4 …
#define GLFW_NULL_SC_KP_5 …
#define GLFW_NULL_SC_KP_6 …
#define GLFW_NULL_SC_KP_7 …
#define GLFW_NULL_SC_KP_8 …
#define GLFW_NULL_SC_KP_9 …
#define GLFW_NULL_SC_KP_DECIMAL …
#define GLFW_NULL_SC_KP_DIVIDE …
#define GLFW_NULL_SC_KP_MULTIPLY …
#define GLFW_NULL_SC_KP_SUBTRACT …
#define GLFW_NULL_SC_KP_ADD …
#define GLFW_NULL_SC_KP_ENTER …
#define GLFW_NULL_SC_KP_EQUAL …
#define GLFW_NULL_SC_LEFT_SHIFT …
#define GLFW_NULL_SC_LEFT_CONTROL …
#define GLFW_NULL_SC_LEFT_ALT …
#define GLFW_NULL_SC_LEFT_SUPER …
#define GLFW_NULL_SC_RIGHT_SHIFT …
#define GLFW_NULL_SC_RIGHT_CONTROL …
#define GLFW_NULL_SC_RIGHT_ALT …
#define GLFW_NULL_SC_RIGHT_SUPER …
#define GLFW_NULL_SC_MENU …
#define GLFW_NULL_SC_LAST …
VkHeadlessSurfaceCreateFlagsEXT;
VkHeadlessSurfaceCreateInfoEXT;
PFN_vkCreateHeadlessSurfaceEXT;
_GLFWwindowNull;
_GLFWmonitorNull;
_GLFWlibraryNull;
void _glfwPollMonitorsNull(void);
GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform);
int _glfwInitNull(void);
void _glfwTerminateNull(void);
void _glfwFreeMonitorNull(_GLFWmonitor* monitor);
void _glfwGetMonitorPosNull(_GLFWmonitor* monitor, int* xpos, int* ypos);
void _glfwGetMonitorContentScaleNull(_GLFWmonitor* monitor, float* xscale, float* yscale);
void _glfwGetMonitorWorkareaNull(_GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
GLFWvidmode* _glfwGetVideoModesNull(_GLFWmonitor* monitor, int* found);
GLFWbool _glfwGetVideoModeNull(_GLFWmonitor* monitor, GLFWvidmode* mode);
GLFWbool _glfwGetGammaRampNull(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
void _glfwSetGammaRampNull(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
GLFWbool _glfwCreateWindowNull(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig);
void _glfwDestroyWindowNull(_GLFWwindow* window);
void _glfwSetWindowTitleNull(_GLFWwindow* window, const char* title);
void _glfwSetWindowIconNull(_GLFWwindow* window, int count, const GLFWimage* images);
void _glfwSetWindowMonitorNull(_GLFWwindow* window, _GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
void _glfwGetWindowPosNull(_GLFWwindow* window, int* xpos, int* ypos);
void _glfwSetWindowPosNull(_GLFWwindow* window, int xpos, int ypos);
void _glfwGetWindowSizeNull(_GLFWwindow* window, int* width, int* height);
void _glfwSetWindowSizeNull(_GLFWwindow* window, int width, int height);
void _glfwSetWindowSizeLimitsNull(_GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
void _glfwSetWindowAspectRatioNull(_GLFWwindow* window, int n, int d);
void _glfwGetFramebufferSizeNull(_GLFWwindow* window, int* width, int* height);
void _glfwGetWindowFrameSizeNull(_GLFWwindow* window, int* left, int* top, int* right, int* bottom);
void _glfwGetWindowContentScaleNull(_GLFWwindow* window, float* xscale, float* yscale);
void _glfwIconifyWindowNull(_GLFWwindow* window);
void _glfwRestoreWindowNull(_GLFWwindow* window);
void _glfwMaximizeWindowNull(_GLFWwindow* window);
GLFWbool _glfwWindowMaximizedNull(_GLFWwindow* window);
GLFWbool _glfwWindowHoveredNull(_GLFWwindow* window);
GLFWbool _glfwFramebufferTransparentNull(_GLFWwindow* window);
void _glfwSetWindowResizableNull(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowDecoratedNull(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowFloatingNull(_GLFWwindow* window, GLFWbool enabled);
void _glfwSetWindowMousePassthroughNull(_GLFWwindow* window, GLFWbool enabled);
float _glfwGetWindowOpacityNull(_GLFWwindow* window);
void _glfwSetWindowOpacityNull(_GLFWwindow* window, float opacity);
void _glfwSetRawMouseMotionNull(_GLFWwindow *window, GLFWbool enabled);
GLFWbool _glfwRawMouseMotionSupportedNull(void);
void _glfwShowWindowNull(_GLFWwindow* window);
void _glfwRequestWindowAttentionNull(_GLFWwindow* window);
void _glfwHideWindowNull(_GLFWwindow* window);
void _glfwFocusWindowNull(_GLFWwindow* window);
GLFWbool _glfwWindowFocusedNull(_GLFWwindow* window);
GLFWbool _glfwWindowIconifiedNull(_GLFWwindow* window);
GLFWbool _glfwWindowVisibleNull(_GLFWwindow* window);
void _glfwPollEventsNull(void);
void _glfwWaitEventsNull(void);
void _glfwWaitEventsTimeoutNull(double timeout);
void _glfwPostEmptyEventNull(void);
void _glfwGetCursorPosNull(_GLFWwindow* window, double* xpos, double* ypos);
void _glfwSetCursorPosNull(_GLFWwindow* window, double x, double y);
void _glfwSetCursorModeNull(_GLFWwindow* window, int mode);
GLFWbool _glfwCreateCursorNull(_GLFWcursor* cursor, const GLFWimage* image, int xhot, int yhot);
GLFWbool _glfwCreateStandardCursorNull(_GLFWcursor* cursor, int shape);
void _glfwDestroyCursorNull(_GLFWcursor* cursor);
void _glfwSetCursorNull(_GLFWwindow* window, _GLFWcursor* cursor);
void _glfwSetClipboardStringNull(const char* string);
const char* _glfwGetClipboardStringNull(void);
const char* _glfwGetScancodeNameNull(int scancode);
int _glfwGetKeyScancodeNull(int key);
EGLenum _glfwGetEGLPlatformNull(EGLint** attribs);
EGLNativeDisplayType _glfwGetEGLNativeDisplayNull(void);
EGLNativeWindowType _glfwGetEGLNativeWindowNull(_GLFWwindow* window);
void _glfwGetRequiredInstanceExtensionsNull(char** extensions);
GLFWbool _glfwGetPhysicalDevicePresentationSupportNull(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
VkResult _glfwCreateWindowSurfaceNull(VkInstance instance, _GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
void _glfwPollMonitorsNull(void);