//======================================================================== // GLFW 3.5 EGL - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2019 Camilla Löwy <[email protected]> // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include <stdio.h> #include <string.h> #include <stdlib.h> #include <assert.h> // Return a description of the specified EGL error // static const char* getEGLErrorString(EGLint error) { … } // Returns the specified attribute of the specified EGLConfig // static int getEGLConfigAttrib(EGLConfig config, int attrib) { … } // Return the EGLConfig most closely matching the specified hints // static GLFWbool chooseEGLConfig(const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig, EGLConfig* result) { … } static void makeContextCurrentEGL(_GLFWwindow* window) { … } static void swapBuffersEGL(_GLFWwindow* window) { … } static void swapIntervalEGL(int interval) { … } static int extensionSupportedEGL(const char* extension) { … } static GLFWglproc getProcAddressEGL(const char* procname) { … } static void destroyContextEGL(_GLFWwindow* window) { … } ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// // Initialize EGL // GLFWbool _glfwInitEGL(void) { … } // Terminate EGL // void _glfwTerminateEGL(void) { … } #define SET_ATTRIB … // Create the OpenGL or OpenGL ES context // GLFWbool _glfwCreateContextEGL(_GLFWwindow* window, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig) { … } #undef SET_ATTRIB // Returns the Visual and depth of the chosen EGLConfig // #if defined(_GLFW_X11) GLFWbool _glfwChooseVisualEGL(const _GLFWwndconfig* wndconfig, const _GLFWctxconfig* ctxconfig, const _GLFWfbconfig* fbconfig, Visual** visual, int* depth) { … } #endif // _GLFW_X11 ////////////////////////////////////////////////////////////////////////// ////// GLFW native API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI EGLDisplay glfwGetEGLDisplay(void) { … } GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* handle) { … } GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* handle) { … }