//======================================================================== // GLFW 3.5 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2006-2018 Camilla Löwy <[email protected]> // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== // As mappings.h.in, this file is used by CMake to produce the mappings.h // header file. If you are adding a GLFW specific gamepad mapping, this is // where to put it. //======================================================================== // As mappings.h, this provides all pre-defined gamepad mappings, including // all available in SDL_GameControllerDB. Do not edit this file. Any gamepad // mappings not specific to GLFW should be submitted to SDL_GameControllerDB. // This file can be re-generated from mappings.h.in and the upstream // gamecontrollerdb.txt with the 'update_mappings' CMake target. //======================================================================== // All gamepad mappings not labeled GLFW are copied from the // SDL_GameControllerDB project under the following license: // // Simple DirectMedia Layer // Copyright (C) 1997-2013 Sam Lantinga <[email protected]> // // This software is provided 'as-is', without any express or implied warranty. // In no event will the authors be held liable for any damages arising from the // use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. const char* _glfwDefaultMappings[] = …;