//======================================================================== // GLFW 3.5 - www.glfw.org //------------------------------------------------------------------------ // Copyright (c) 2002-2006 Marcus Geelnard // Copyright (c) 2006-2018 Camilla Löwy <[email protected]> // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "internal.h" #include <string.h> #include <stdlib.h> // These construct a string literal from individual numeric constants #define _GLFW_CONCAT_VERSION(m, n, r) … #define _GLFW_MAKE_VERSION(m, n, r) … ////////////////////////////////////////////////////////////////////////// ////// GLFW internal API ////// ////////////////////////////////////////////////////////////////////////// static const struct { … } supportedPlatforms[] = …; GLFWbool _glfwSelectPlatform(int desiredID, _GLFWplatform* platform) { … } ////////////////////////////////////////////////////////////////////////// ////// GLFW public API ////// ////////////////////////////////////////////////////////////////////////// GLFWAPI int glfwGetPlatform(void) { … } GLFWAPI int glfwPlatformSupported(int platformID) { … } GLFWAPI const char* glfwGetVersionString(void) { … }