#ifndef TEST_BUILDER_H
#define TEST_BUILDER_H
#include <set>
#include <type_traits>
#include "flatbuffers/flatbuffers.h"
#include "monster_test_generated.h"
#include "test_assert.h"
Color;
Monster;
namespace flatbuffers {
namespace grpc {
class MessageBuilder;
}
}
inline std::string m1_name() { … }
inline std::string m2_name() { … }
inline MyGame::Example::Color m1_color() { … }
inline MyGame::Example::Color m2_color() { … }
inline void m1_color_check() { … }
flatbuffers::Offset<Monster> populate1(flatbuffers::FlatBufferBuilder &builder);
flatbuffers::Offset<Monster> populate2(flatbuffers::FlatBufferBuilder &builder);
uint8_t *release_raw_base(flatbuffers::FlatBufferBuilder &fbb, size_t &size,
size_t &offset);
void free_raw(flatbuffers::grpc::MessageBuilder &mbb, uint8_t *buf);
void free_raw(flatbuffers::FlatBufferBuilder &fbb, uint8_t *buf);
bool verify(const flatbuffers::DetachedBuffer &buf,
const std::string &expected_name, Color color);
bool verify(const uint8_t *buf, size_t offset, const std::string &expected_name,
Color color);
bool release_n_verify(flatbuffers::FlatBufferBuilder &fbb,
const std::string &expected_name, Color color);
bool release_n_verify(flatbuffers::grpc::MessageBuilder &mbb,
const std::string &expected_name, Color color);
template<class Builder>
void builder_move_assign_after_releaseraw_test(Builder b1) { … }
void builder_move_assign_after_releaseraw_test(
flatbuffers::grpc::MessageBuilder b1);
template<class DestBuilder, class SrcBuilder = DestBuilder>
struct BuilderTests { … };
enum BuilderReuseTestSelector { … };
TestSelector;
template<class DestBuilder, class SrcBuilder> struct BuilderReuseTests { … };
#endif