#include "monster_test.h"
#include <limits>
#include <vector>
#include "flatbuffers/base.h"
#include "flatbuffers/flatbuffer_builder.h"
#include "flatbuffers/flatbuffers.h"
#include "flatbuffers/idl.h"
#include "flatbuffers/registry.h"
#include "flatbuffers/verifier.h"
#include "is_quiet_nan.h"
#include "monster_extra_generated.h"
#include "monster_test_generated.h"
#include "test_assert.h"
namespace flatbuffers {
namespace tests {
static const auto infinity_f = …;
static const auto infinity_d = …;
usingnamespaceMyGame::Example;
flatbuffers::DetachedBuffer CreateFlatBufferTest(std::string &buffer) { … }
void AccessFlatBufferTest(const uint8_t *flatbuf, size_t length, bool pooled) { … }
void MutateFlatBuffersTest(uint8_t *flatbuf, std::size_t length) { … }
void ObjectFlatBuffersTest(uint8_t *flatbuf) { … }
void CheckMonsterObject(MonsterT *monster2) { … }
void SizePrefixedTest() { … }
void TestMonsterExtraFloats(const std::string &tests_data_path) { … }
void EnumNamesTest() { … }
void TypeAliasesTest() { … }
void ParseAndGenerateTextTest(const std::string &tests_data_path, bool binary) { … }
void UnPackTo(const uint8_t *flatbuf) { … }
}
}