chromium/third_party/glslang/src/glslang/GenericCodeGen/Link.cpp

//
// Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
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//
// The top level algorithms for linking multiple
// shaders together.
//
#include "../Include/Common.h"
#include "../Include/ShHandle.h"

//
// Actual link object, derived from the shader handle base classes.
//
class TGenericLinker : public TLinker {};

//
// The internal view of a uniform/float object exchanged with the driver.
//
class TUniformLinkedMap : public TUniformMap {};

TShHandleBase* ConstructLinker(EShExecutable executable, int) {}

void DeleteLinker(TShHandleBase* linker)
{}

TUniformMap* ConstructUniformMap()
{}

void DeleteUniformMap(TUniformMap* map)
{}

TShHandleBase* ConstructBindings()
{}

void DeleteBindingList(TShHandleBase* bindingList)
{}