chromium/third_party/glslang/src/SPIRV/GLSL.ext.EXT.h

/*
** Copyright (c) 2014-2016 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and/or associated documentation files (the "Materials"),
** to deal in the Materials without restriction, including without limitation
** the rights to use, copy, modify, merge, publish, distribute, sublicense,
** and/or sell copies of the Materials, and to permit persons to whom the
** Materials are furnished to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in
** all copies or substantial portions of the Materials.
**
** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
** IN THE MATERIALS.
*/

#ifndef GLSLextEXT_H
#define GLSLextEXT_H

static const int GLSLextEXTVersion =;
static const int GLSLextEXTRevision =;

static const char* const E_SPV_EXT_shader_stencil_export        =;
static const char* const E_SPV_EXT_shader_viewport_index_layer  =;
static const char* const E_SPV_EXT_fragment_fully_covered =;
static const char* const E_SPV_EXT_fragment_invocation_density =;
static const char* const E_SPV_EXT_demote_to_helper_invocation =;
static const char* const E_SPV_EXT_shader_atomic_float_add =;
static const char* const E_SPV_EXT_shader_atomic_float16_add =;
static const char* const E_SPV_EXT_shader_atomic_float_min_max =;
static const char* const E_SPV_EXT_shader_image_int64 =;
static const char* const E_SPV_EXT_shader_tile_image =;
static const char* const E_SPV_EXT_mesh_shader =;
static const char* const E_SPV_ARM_cooperative_matrix_layouts =;

#endif  // #ifndef GLSLextEXT_H