chromium/third_party/glslang/src/SPIRV/SpvPostProcess.cpp

//
// Copyright (C) 2018 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
//    Redistributions of source code must retain the above copyright
//    notice, this list of conditions and the following disclaimer.
//
//    Redistributions in binary form must reproduce the above
//    copyright notice, this list of conditions and the following
//    disclaimer in the documentation and/or other materials provided
//    with the distribution.
//
//    Neither the name of 3Dlabs Inc. Ltd. nor the names of its
//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.

//
// Post-processing for SPIR-V IR, in internal form, not standard binary form.
//

#include <cassert>
#include <cstdlib>

#include <unordered_map>
#include <unordered_set>
#include <algorithm>

#include "SpvBuilder.h"
#include "spirv.hpp"

namespace spv {
    #include "GLSL.std.450.h"
    #include "GLSL.ext.KHR.h"
    #include "GLSL.ext.EXT.h"
    #include "GLSL.ext.AMD.h"
    #include "GLSL.ext.NV.h"
    #include "GLSL.ext.ARM.h"
    #include "GLSL.ext.QCOM.h"
}

namespace spv {

// Hook to visit each operand type and result type of an instruction.
// Will be called multiple times for one instruction, once for each typed
// operand and the result.
void Builder::postProcessType(const Instruction& inst, Id typeId)
{}

// Called for each instruction that resides in a block.
void Builder::postProcess(Instruction& inst)
{}

// comment in header
void Builder::postProcessCFG()
{}

// comment in header
void Builder::postProcessFeatures() {}

// SPIR-V requires that any instruction consuming the result of an OpSampledImage
// be in the same block as the OpSampledImage instruction. This pass goes finds
// uses of OpSampledImage where that is not the case and duplicates the
// OpSampledImage to be immediately before the instruction that consumes it.
// The old OpSampledImage is left in place, potentially with no users.
void Builder::postProcessSamplers()
{}

// comment in header
void Builder::postProcess(bool compileOnly)
{}

}; // end spv namespace