chromium/third_party/glslang/src/glslang/MachineIndependent/Scan.h

//
// Copyright (C) 2002-2005  3Dlabs Inc. Ltd.
// Copyright (C) 2013 LunarG, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
//    Redistributions of source code must retain the above copyright
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//
//    Redistributions in binary form must reproduce the above
//    copyright notice, this list of conditions and the following
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//    with the distribution.
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//    contributors may be used to endorse or promote products derived
//    from this software without specific prior written permission.
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#ifndef _GLSLANG_SCAN_INCLUDED_
#define _GLSLANG_SCAN_INCLUDED_

#include "Versions.h"

namespace glslang {

// Use a global end-of-input character, so no translation is needed across
// layers of encapsulation.  Characters are all 8 bit, and positive, so there is
// no aliasing of character 255 onto -1, for example.
const int EndOfInput =;

//
// A character scanner that seamlessly, on read-only strings, reads across an
// array of strings without assuming null termination.
//
class TInputScanner {};

} // end namespace glslang

#endif // _GLSLANG_SCAN_INCLUDED_