chromium/third_party/glslang/src/glslang/HLSL/hlslTokenStream.cpp

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#include "hlslTokenStream.h"

namespace glslang {

void HlslTokenStream::pushPreToken(const HlslToken& tok)
{}

HlslToken HlslTokenStream::popPreToken()
{}

void HlslTokenStream::pushTokenBuffer(const HlslToken& tok)
{}

HlslToken HlslTokenStream::popTokenBuffer()
{}

//
// Make a new source of tokens, not from the source, but from an
// already pre-processed token stream.
//
// This interrupts current token processing which must be restored
// later.  Some simplifying assumptions are made (and asserted).
//
void HlslTokenStream::pushTokenStream(const TVector<HlslToken>* tokens)
{}

// Undo pushTokenStream(), see above
void HlslTokenStream::popTokenStream()
{}

// Load 'token' with the next token in the stream of tokens.
void HlslTokenStream::advanceToken()
{}

void HlslTokenStream::recedeToken()
{}

// Return the current token class.
EHlslTokenClass HlslTokenStream::peek() const
{}

// Return true, without advancing to the next token, if the current token is
// the expected (passed in) token class.
bool HlslTokenStream::peekTokenClass(EHlslTokenClass tokenClass) const
{}

// Return true and advance to the next token if the current token is the
// expected (passed in) token class.
bool HlslTokenStream::acceptTokenClass(EHlslTokenClass tokenClass)
{}

} // end namespace glslang