// // Copyright (C) 2016 Google, Inc. // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // // Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // // Neither the name of Google, Inc., nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // #include "hlslTokenStream.h" namespace glslang { void HlslTokenStream::pushPreToken(const HlslToken& tok) { … } HlslToken HlslTokenStream::popPreToken() { … } void HlslTokenStream::pushTokenBuffer(const HlslToken& tok) { … } HlslToken HlslTokenStream::popTokenBuffer() { … } // // Make a new source of tokens, not from the source, but from an // already pre-processed token stream. // // This interrupts current token processing which must be restored // later. Some simplifying assumptions are made (and asserted). // void HlslTokenStream::pushTokenStream(const TVector<HlslToken>* tokens) { … } // Undo pushTokenStream(), see above void HlslTokenStream::popTokenStream() { … } // Load 'token' with the next token in the stream of tokens. void HlslTokenStream::advanceToken() { … } void HlslTokenStream::recedeToken() { … } // Return the current token class. EHlslTokenClass HlslTokenStream::peek() const { … } // Return true, without advancing to the next token, if the current token is // the expected (passed in) token class. bool HlslTokenStream::peekTokenClass(EHlslTokenClass tokenClass) const { … } // Return true and advance to the next token if the current token is the // expected (passed in) token class. bool HlslTokenStream::acceptTokenClass(EHlslTokenClass tokenClass) { … } } // end namespace glslang