// Copyright (c) 2016 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef INCLUDE_SPIRV_TOOLS_OPTIMIZER_HPP_ #define INCLUDE_SPIRV_TOOLS_OPTIMIZER_HPP_ #include <memory> #include <ostream> #include <string> #include <unordered_map> #include <unordered_set> #include <utility> #include <vector> #include "libspirv.hpp" namespace spvtools { namespace opt { class Pass; struct DescriptorSetAndBinding; } // namespace opt // C++ interface for SPIR-V optimization functionalities. It wraps the context // (including target environment and the corresponding SPIR-V grammar) and // provides methods for registering optimization passes and optimizing. // // Instances of this class provides basic thread-safety guarantee. class SPIRV_TOOLS_EXPORT Optimizer { … }; // Creates a null pass. // A null pass does nothing to the SPIR-V module to be optimized. Optimizer::PassToken CreateNullPass(); // Creates a strip-debug-info pass. // A strip-debug-info pass removes all debug instructions (as documented in // Section 3.42.2 of the SPIR-V spec) of the SPIR-V module to be optimized. Optimizer::PassToken CreateStripDebugInfoPass(); // [Deprecated] This will create a strip-nonsemantic-info pass. See below. Optimizer::PassToken CreateStripReflectInfoPass(); // Creates a strip-nonsemantic-info pass. // A strip-nonsemantic-info pass removes all reflections and explicitly // non-semantic instructions. Optimizer::PassToken CreateStripNonSemanticInfoPass(); // Creates an eliminate-dead-functions pass. // An eliminate-dead-functions pass will remove all functions that are not in // the call trees rooted at entry points and exported functions. These // functions are not needed because they will never be called. Optimizer::PassToken CreateEliminateDeadFunctionsPass(); // Creates an eliminate-dead-members pass. // An eliminate-dead-members pass will remove all unused members of structures. // This will not affect the data layout of the remaining members. Optimizer::PassToken CreateEliminateDeadMembersPass(); // Creates a set-spec-constant-default-value pass from a mapping from spec-ids // to the default values in the form of string. // A set-spec-constant-default-value pass sets the default values for the // spec constants that have SpecId decorations (i.e., those defined by // OpSpecConstant{|True|False} instructions). Optimizer::PassToken CreateSetSpecConstantDefaultValuePass( const std::unordered_map<uint32_t, std::string>& id_value_map); // Creates a set-spec-constant-default-value pass from a mapping from spec-ids // to the default values in the form of bit pattern. // A set-spec-constant-default-value pass sets the default values for the // spec constants that have SpecId decorations (i.e., those defined by // OpSpecConstant{|True|False} instructions). Optimizer::PassToken CreateSetSpecConstantDefaultValuePass( const std::unordered_map<uint32_t, std::vector<uint32_t>>& id_value_map); // Creates a flatten-decoration pass. // A flatten-decoration pass replaces grouped decorations with equivalent // ungrouped decorations. That is, it replaces each OpDecorationGroup // instruction and associated OpGroupDecorate and OpGroupMemberDecorate // instructions with equivalent OpDecorate and OpMemberDecorate instructions. // The pass does not attempt to preserve debug information for instructions // it removes. Optimizer::PassToken CreateFlattenDecorationPass(); // Creates a freeze-spec-constant-value pass. // A freeze-spec-constant pass specializes the value of spec constants to // their default values. This pass only processes the spec constants that have // SpecId decorations (defined by OpSpecConstant, OpSpecConstantTrue, or // OpSpecConstantFalse instructions) and replaces them with their normal // counterparts (OpConstant, OpConstantTrue, or OpConstantFalse). The // corresponding SpecId annotation instructions will also be removed. This // pass does not fold the newly added normal constants and does not process // other spec constants defined by OpSpecConstantComposite or // OpSpecConstantOp. Optimizer::PassToken CreateFreezeSpecConstantValuePass(); // Creates a fold-spec-constant-op-and-composite pass. // A fold-spec-constant-op-and-composite pass folds spec constants defined by // OpSpecConstantOp or OpSpecConstantComposite instruction, to normal Constants // defined by OpConstantTrue, OpConstantFalse, OpConstant, OpConstantNull, or // OpConstantComposite instructions. Note that spec constants defined with // OpSpecConstant, OpSpecConstantTrue, or OpSpecConstantFalse instructions are // not handled, as these instructions indicate their value are not determined // and can be changed in future. A spec constant is foldable if all of its // value(s) can be determined from the module. E.g., an integer spec constant // defined with OpSpecConstantOp instruction can be folded if its value won't // change later. This pass will replace the original OpSpecConstantOp // instruction with an OpConstant instruction. When folding composite spec // constants, new instructions may be inserted to define the components of the // composite constant first, then the original spec constants will be replaced // by OpConstantComposite instructions. // // There are some operations not supported yet: // OpSConvert, OpFConvert, OpQuantizeToF16 and // all the operations under Kernel capability. // TODO(qining): Add support for the operations listed above. Optimizer::PassToken CreateFoldSpecConstantOpAndCompositePass(); // Creates a unify-constant pass. // A unify-constant pass de-duplicates the constants. Constants with the exact // same value and identical form will be unified and only one constant will // be kept for each unique pair of type and value. // There are several cases not handled by this pass: // 1) Constants defined by OpConstantNull instructions (null constants) and // constants defined by OpConstantFalse, OpConstant or OpConstantComposite // with value 0 (zero-valued normal constants) are not considered equivalent. // So null constants won't be used to replace zero-valued normal constants, // vice versa. // 2) Whenever there are decorations to the constant's result id id, the // constant won't be handled, which means, it won't be used to replace any // other constants, neither can other constants replace it. // 3) NaN in float point format with different bit patterns are not unified. Optimizer::PassToken CreateUnifyConstantPass(); // Creates a eliminate-dead-constant pass. // A eliminate-dead-constant pass removes dead constants, including normal // constants defined by OpConstant, OpConstantComposite, OpConstantTrue, or // OpConstantFalse and spec constants defined by OpSpecConstant, // OpSpecConstantComposite, OpSpecConstantTrue, OpSpecConstantFalse or // OpSpecConstantOp. Optimizer::PassToken CreateEliminateDeadConstantPass(); // Creates a strength-reduction pass. // A strength-reduction pass will look for opportunities to replace an // instruction with an equivalent and less expensive one. For example, // multiplying by a power of 2 can be replaced by a bit shift. Optimizer::PassToken CreateStrengthReductionPass(); // Creates a block merge pass. // This pass searches for blocks with a single Branch to a block with no // other predecessors and merges the blocks into a single block. Continue // blocks and Merge blocks are not candidates for the second block. // // The pass is most useful after Dead Branch Elimination, which can leave // such sequences of blocks. Merging them makes subsequent passes more // effective, such as single block local store-load elimination. // // While this pass reduces the number of occurrences of this sequence, at // this time it does not guarantee all such sequences are eliminated. // // Presence of phi instructions can inhibit this optimization. Handling // these is left for future improvements. Optimizer::PassToken CreateBlockMergePass(); // Creates an exhaustive inline pass. // An exhaustive inline pass attempts to exhaustively inline all function // calls in all functions in an entry point call tree. The intent is to enable, // albeit through brute force, analysis and optimization across function // calls by subsequent optimization passes. As the inlining is exhaustive, // there is no attempt to optimize for size or runtime performance. Functions // that are not in the call tree of an entry point are not changed. Optimizer::PassToken CreateInlineExhaustivePass(); // Creates an opaque inline pass. // An opaque inline pass inlines all function calls in all functions in all // entry point call trees where the called function contains an opaque type // in either its parameter types or return type. An opaque type is currently // defined as Image, Sampler or SampledImage. The intent is to enable, albeit // through brute force, analysis and optimization across these function calls // by subsequent passes in order to remove the storing of opaque types which is // not legal in Vulkan. Functions that are not in the call tree of an entry // point are not changed. Optimizer::PassToken CreateInlineOpaquePass(); // Creates a single-block local variable load/store elimination pass. // For every entry point function, do single block memory optimization of // function variables referenced only with non-access-chain loads and stores. // For each targeted variable load, if previous store to that variable in the // block, replace the load's result id with the value id of the store. // If previous load within the block, replace the current load's result id // with the previous load's result id. In either case, delete the current // load. Finally, check if any remaining stores are useless, and delete store // and variable if possible. // // The presence of access chain references and function calls can inhibit // the above optimization. // // Only modules with relaxed logical addressing (see opt/instruction.h) are // currently processed. // // This pass is most effective if preceded by Inlining and // LocalAccessChainConvert. This pass will reduce the work needed to be done // by LocalSingleStoreElim and LocalMultiStoreElim. // // Only functions in the call tree of an entry point are processed. Optimizer::PassToken CreateLocalSingleBlockLoadStoreElimPass(); // Create dead branch elimination pass. // For each entry point function, this pass will look for SelectionMerge // BranchConditionals with constant condition and convert to a Branch to // the indicated label. It will delete resulting dead blocks. // // For all phi functions in merge block, replace all uses with the id // corresponding to the living predecessor. // // Note that some branches and blocks may be left to avoid creating invalid // control flow. Improving this is left to future work. // // This pass is most effective when preceded by passes which eliminate // local loads and stores, effectively propagating constant values where // possible. Optimizer::PassToken CreateDeadBranchElimPass(); // Creates an SSA local variable load/store elimination pass. // For every entry point function, eliminate all loads and stores of function // scope variables only referenced with non-access-chain loads and stores. // Eliminate the variables as well. // // The presence of access chain references and function calls can inhibit // the above optimization. // // Only shader modules with relaxed logical addressing (see opt/instruction.h) // are currently processed. Currently modules with any extensions enabled are // not processed. This is left for future work. // // This pass is most effective if preceded by Inlining and // LocalAccessChainConvert. LocalSingleStoreElim and LocalSingleBlockElim // will reduce the work that this pass has to do. Optimizer::PassToken CreateLocalMultiStoreElimPass(); // Creates a local access chain conversion pass. // A local access chain conversion pass identifies all function scope // variables which are accessed only with loads, stores and access chains // with constant indices. It then converts all loads and stores of such // variables into equivalent sequences of loads, stores, extracts and inserts. // // This pass only processes entry point functions. It currently only converts // non-nested, non-ptr access chains. It does not process modules with // non-32-bit integer types present. Optional memory access options on loads // and stores are ignored as we are only processing function scope variables. // // This pass unifies access to these variables to a single mode and simplifies // subsequent analysis and elimination of these variables along with their // loads and stores allowing values to propagate to their points of use where // possible. Optimizer::PassToken CreateLocalAccessChainConvertPass(); // Creates a local single store elimination pass. // For each entry point function, this pass eliminates loads and stores for // function scope variable that are stored to only once, where possible. Only // whole variable loads and stores are eliminated; access-chain references are // not optimized. Replace all loads of such variables with the value that is // stored and eliminate any resulting dead code. // // Currently, the presence of access chains and function calls can inhibit this // pass, however the Inlining and LocalAccessChainConvert passes can make it // more effective. In additional, many non-load/store memory operations are // not supported and will prohibit optimization of a function. Support of // these operations are future work. // // Only shader modules with relaxed logical addressing (see opt/instruction.h) // are currently processed. // // This pass will reduce the work needed to be done by LocalSingleBlockElim // and LocalMultiStoreElim and can improve the effectiveness of other passes // such as DeadBranchElimination which depend on values for their analysis. Optimizer::PassToken CreateLocalSingleStoreElimPass(); // Creates an insert/extract elimination pass. // This pass processes each entry point function in the module, searching for // extracts on a sequence of inserts. It further searches the sequence for an // insert with indices identical to the extract. If such an insert can be // found before hitting a conflicting insert, the extract's result id is // replaced with the id of the values from the insert. // // Besides removing extracts this pass enables subsequent dead code elimination // passes to delete the inserts. This pass performs best after access chains are // converted to inserts and extracts and local loads and stores are eliminated. Optimizer::PassToken CreateInsertExtractElimPass(); // Creates a dead insert elimination pass. // This pass processes each entry point function in the module, searching for // unreferenced inserts into composite types. These are most often unused // stores to vector components. They are unused because they are never // referenced, or because there is another insert to the same component between // the insert and the reference. After removing the inserts, dead code // elimination is attempted on the inserted values. // // This pass performs best after access chains are converted to inserts and // extracts and local loads and stores are eliminated. While executing this // pass can be advantageous on its own, it is also advantageous to execute // this pass after CreateInsertExtractPass() as it will remove any unused // inserts created by that pass. Optimizer::PassToken CreateDeadInsertElimPass(); // Create aggressive dead code elimination pass // This pass eliminates unused code from the module. In addition, // it detects and eliminates code which may have spurious uses but which do // not contribute to the output of the function. The most common cause of // such code sequences is summations in loops whose result is no longer used // due to dead code elimination. This optimization has additional compile // time cost over standard dead code elimination. // // This pass only processes entry point functions. It also only processes // shaders with relaxed logical addressing (see opt/instruction.h). It // currently will not process functions with function calls. Unreachable // functions are deleted. // // This pass will be made more effective by first running passes that remove // dead control flow and inlines function calls. // // This pass can be especially useful after running Local Access Chain // Conversion, which tends to cause cycles of dead code to be left after // Store/Load elimination passes are completed. These cycles cannot be // eliminated with standard dead code elimination. // // If |preserve_interface| is true, all non-io variables in the entry point // interface are considered live and are not eliminated. This mode is needed // by GPU-Assisted validation instrumentation, where a change in the interface // is not allowed. // // If |remove_outputs| is true, allow outputs to be removed from the interface. // This is only safe if the caller knows that there is no corresponding input // variable in the following shader. It is false by default. Optimizer::PassToken CreateAggressiveDCEPass(); Optimizer::PassToken CreateAggressiveDCEPass(bool preserve_interface); Optimizer::PassToken CreateAggressiveDCEPass(bool preserve_interface, bool remove_outputs); // Creates a remove-unused-interface-variables pass. // Removes variables referenced on the |OpEntryPoint| instruction that are not // referenced in the entry point function or any function in its call tree. Note // that this could cause the shader interface to no longer match other shader // stages. Optimizer::PassToken CreateRemoveUnusedInterfaceVariablesPass(); // Creates an empty pass. // This is deprecated and will be removed. // TODO(jaebaek): remove this pass after handling glslang's broken unit tests. // https://github.com/KhronosGroup/glslang/pull/2440 Optimizer::PassToken CreatePropagateLineInfoPass(); // Creates an empty pass. // This is deprecated and will be removed. // TODO(jaebaek): remove this pass after handling glslang's broken unit tests. // https://github.com/KhronosGroup/glslang/pull/2440 Optimizer::PassToken CreateRedundantLineInfoElimPass(); // Creates a compact ids pass. // The pass remaps result ids to a compact and gapless range starting from %1. Optimizer::PassToken CreateCompactIdsPass(); // Creates a remove duplicate pass. // This pass removes various duplicates: // * duplicate capabilities; // * duplicate extended instruction imports; // * duplicate types; // * duplicate decorations. Optimizer::PassToken CreateRemoveDuplicatesPass(); // Creates a CFG cleanup pass. // This pass removes cruft from the control flow graph of functions that are // reachable from entry points and exported functions. It currently includes the // following functionality: // // - Removal of unreachable basic blocks. Optimizer::PassToken CreateCFGCleanupPass(); // Create dead variable elimination pass. // This pass will delete module scope variables, along with their decorations, // that are not referenced. Optimizer::PassToken CreateDeadVariableEliminationPass(); // create merge return pass. // changes functions that have multiple return statements so they have a single // return statement. // // for structured control flow it is assumed that the only unreachable blocks in // the function are trivial merge and continue blocks. // // a trivial merge block contains the label and an opunreachable instructions, // nothing else. a trivial continue block contain a label and an opbranch to // the header, nothing else. // // these conditions are guaranteed to be met after running dead-branch // elimination. Optimizer::PassToken CreateMergeReturnPass(); // Create value numbering pass. // This pass will look for instructions in the same basic block that compute the // same value, and remove the redundant ones. Optimizer::PassToken CreateLocalRedundancyEliminationPass(); // Create LICM pass. // This pass will look for invariant instructions inside loops and hoist them to // the loops preheader. Optimizer::PassToken CreateLoopInvariantCodeMotionPass(); // Creates a loop fission pass. // This pass will split all top level loops whose register pressure exceedes the // given |threshold|. Optimizer::PassToken CreateLoopFissionPass(size_t threshold); // Creates a loop fusion pass. // This pass will look for adjacent loops that are compatible and legal to be // fused. The fuse all such loops as long as the register usage for the fused // loop stays under the threshold defined by |max_registers_per_loop|. Optimizer::PassToken CreateLoopFusionPass(size_t max_registers_per_loop); // Creates a loop peeling pass. // This pass will look for conditions inside a loop that are true or false only // for the N first or last iteration. For loop with such condition, those N // iterations of the loop will be executed outside of the main loop. // To limit code size explosion, the loop peeling can only happen if the code // size growth for each loop is under |code_growth_threshold|. Optimizer::PassToken CreateLoopPeelingPass(); // Creates a loop unswitch pass. // This pass will look for loop independent branch conditions and move the // condition out of the loop and version the loop based on the taken branch. // Works best after LICM and local multi store elimination pass. Optimizer::PassToken CreateLoopUnswitchPass(); // Create global value numbering pass. // This pass will look for instructions where the same value is computed on all // paths leading to the instruction. Those instructions are deleted. Optimizer::PassToken CreateRedundancyEliminationPass(); // Create scalar replacement pass. // This pass replaces composite function scope variables with variables for each // element if those elements are accessed individually. The parameter is a // limit on the number of members in the composite variable that the pass will // consider replacing. Optimizer::PassToken CreateScalarReplacementPass(uint32_t size_limit = 100); // Create a private to local pass. // This pass looks for variables declared in the private storage class that are // used in only one function. Those variables are moved to the function storage // class in the function that they are used. Optimizer::PassToken CreatePrivateToLocalPass(); // Creates a conditional constant propagation (CCP) pass. // This pass implements the SSA-CCP algorithm in // // Constant propagation with conditional branches, // Wegman and Zadeck, ACM TOPLAS 13(2):181-210. // // Constant values in expressions and conditional jumps are folded and // simplified. This may reduce code size by removing never executed jump targets // and computations with constant operands. Optimizer::PassToken CreateCCPPass(); // Creates a workaround driver bugs pass. This pass attempts to work around // a known driver bug (issue #1209) by identifying the bad code sequences and // rewriting them. // // Current workaround: Avoid OpUnreachable instructions in loops. Optimizer::PassToken CreateWorkaround1209Pass(); // Creates a pass that converts if-then-else like assignments into OpSelect. Optimizer::PassToken CreateIfConversionPass(); // Creates a pass that will replace instructions that are not valid for the // current shader stage by constants. Has no effect on non-shader modules. Optimizer::PassToken CreateReplaceInvalidOpcodePass(); // Creates a pass that simplifies instructions using the instruction folder. Optimizer::PassToken CreateSimplificationPass(); // Create loop unroller pass. // Creates a pass to unroll loops which have the "Unroll" loop control // mask set. The loops must meet a specific criteria in order to be unrolled // safely this criteria is checked before doing the unroll by the // LoopUtils::CanPerformUnroll method. Any loop that does not meet the criteria // won't be unrolled. See CanPerformUnroll LoopUtils.h for more information. Optimizer::PassToken CreateLoopUnrollPass(bool fully_unroll, int factor = 0); // Create the SSA rewrite pass. // This pass converts load/store operations on function local variables into // operations on SSA IDs. This allows SSA optimizers to act on these variables. // Only variables that are local to the function and of supported types are // processed (see IsSSATargetVar for details). Optimizer::PassToken CreateSSARewritePass(); // Create pass to convert relaxed precision instructions to half precision. // This pass converts as many relaxed float32 arithmetic operations to half as // possible. It converts any float32 operands to half if needed. It converts // any resulting half precision values back to float32 as needed. No variables // are changed. No image operations are changed. // // Best if run after function scope store/load and composite operation // eliminations are run. Also best if followed by instruction simplification, // redundancy elimination and DCE. Optimizer::PassToken CreateConvertRelaxedToHalfPass(); // Create relax float ops pass. // This pass decorates all float32 result instructions with RelaxedPrecision // if not already so decorated. Optimizer::PassToken CreateRelaxFloatOpsPass(); // Create copy propagate arrays pass. // This pass looks to copy propagate memory references for arrays. It looks // for specific code patterns to recognize array copies. Optimizer::PassToken CreateCopyPropagateArraysPass(); // Create a vector dce pass. // This pass looks for components of vectors that are unused, and removes them // from the vector. Note this would still leave around lots of dead code that // a pass of ADCE will be able to remove. Optimizer::PassToken CreateVectorDCEPass(); // Create a pass to reduce the size of loads. // This pass looks for loads of structures where only a few of its members are // used. It replaces the loads feeding an OpExtract with an OpAccessChain and // a load of the specific elements. The parameter is a threshold to determine // whether we have to replace the load or not. If the ratio of the used // components of the load is less than the threshold, we replace the load. Optimizer::PassToken CreateReduceLoadSizePass( double load_replacement_threshold = 0.9); // Create a pass to combine chained access chains. // This pass looks for access chains fed by other access chains and combines // them into a single instruction where possible. Optimizer::PassToken CreateCombineAccessChainsPass(); // Create a pass to instrument OpDebugPrintf instructions. // This pass replaces all OpDebugPrintf instructions with instructions to write // a record containing the string id and the all specified values into a special // printf output buffer (if space allows). This pass is designed to support // the printf validation in the Vulkan validation layers. // // The instrumentation will write buffers in debug descriptor set |desc_set|. // It will write |shader_id| in each output record to identify the shader // module which generated the record. Optimizer::PassToken CreateInstDebugPrintfPass(uint32_t desc_set, uint32_t shader_id); // Create a pass to upgrade to the VulkanKHR memory model. // This pass upgrades the Logical GLSL450 memory model to Logical VulkanKHR. // Additionally, it modifies memory, image, atomic and barrier operations to // conform to that model's requirements. Optimizer::PassToken CreateUpgradeMemoryModelPass(); // Create a pass to do code sinking. Code sinking is a transformation // where an instruction is moved into a more deeply nested construct. Optimizer::PassToken CreateCodeSinkingPass(); // Create a pass to fix incorrect storage classes. In order to make code // generation simpler, DXC may generate code where the storage classes do not // match up correctly. This pass will fix the errors that it can. Optimizer::PassToken CreateFixStorageClassPass(); // Creates a graphics robust access pass. // // This pass injects code to clamp indexed accesses to buffers and internal // arrays, providing guarantees satisfying Vulkan's robustBufferAccess rules. // // TODO(dneto): Clamps coordinates and sample index for pointer calculations // into storage images (OpImageTexelPointer). For an cube array image, it // assumes the maximum layer count times 6 is at most 0xffffffff. // // NOTE: This pass will fail with a message if: // - The module is not a Shader module. // - The module declares VariablePointers, VariablePointersStorageBuffer, or // RuntimeDescriptorArrayEXT capabilities. // - The module uses an addressing model other than Logical // - Access chain indices are wider than 64 bits. // - Access chain index for a struct is not an OpConstant integer or is out // of range. (The module is already invalid if that is the case.) // - TODO(dneto): The OpImageTexelPointer coordinate component is not 32-bits // wide. // // NOTE: Access chain indices are always treated as signed integers. So // if an array has a fixed size of more than 2^31 elements, then elements // from 2^31 and above are never accessible with a 32-bit index, // signed or unsigned. For this case, this pass will clamp the index // between 0 and at 2^31-1, inclusive. // Similarly, if an array has more then 2^15 element and is accessed with // a 16-bit index, then elements from 2^15 and above are not accessible. // In this case, the pass will clamp the index between 0 and 2^15-1 // inclusive. Optimizer::PassToken CreateGraphicsRobustAccessPass(); // Create a pass to spread Volatile semantics to variables with SMIDNV, // WarpIDNV, SubgroupSize, SubgroupLocalInvocationId, SubgroupEqMask, // SubgroupGeMask, SubgroupGtMask, SubgroupLeMask, or SubgroupLtMask BuiltIn // decorations or OpLoad for them when the shader model is the ray generation, // closest hit, miss, intersection, or callable. This pass can be used for // VUID-StandaloneSpirv-VulkanMemoryModel-04678 and // VUID-StandaloneSpirv-VulkanMemoryModel-04679 (See "Standalone SPIR-V // Validation" section of Vulkan spec "Appendix A: Vulkan Environment for // SPIR-V"). When the SPIR-V version is 1.6 or above, the pass also spreads // the Volatile semantics to a variable with HelperInvocation BuiltIn decoration // in the fragement shader. Optimizer::PassToken CreateSpreadVolatileSemanticsPass(); // Create a pass to replace a descriptor access using variable index. // This pass replaces every access using a variable index to array variable // |desc| that has a DescriptorSet and Binding decorations with a constant // element of the array. In order to replace the access using a variable index // with the constant element, it uses a switch statement. Optimizer::PassToken CreateReplaceDescArrayAccessUsingVarIndexPass(); // Create descriptor scalar replacement pass. // This pass replaces every array variable |desc| that has a DescriptorSet and // Binding decorations with a new variable for each element of the // array/composite. Suppose |desc| was bound at binding |b|. Then the variable // corresponding to |desc[i]| will have binding |b+i|. The descriptor set will // be the same. It is assumed that no other variable already has a binding that // will used by one of the new variables. If not, the pass will generate // invalid Spir-V. All accesses to |desc| must be OpAccessChain instructions // with a literal index for the first index. This variant flattens both // composites and arrays. Optimizer::PassToken CreateDescriptorScalarReplacementPass(); // This variant flattens only composites. Optimizer::PassToken CreateDescriptorCompositeScalarReplacementPass(); // This variant flattens only arrays. Optimizer::PassToken CreateDescriptorArrayScalarReplacementPass(); // Create a pass to replace each OpKill instruction with a function call to a // function that has a single OpKill. Also replace each OpTerminateInvocation // instruction with a function call to a function that has a single // OpTerminateInvocation. This allows more code to be inlined. Optimizer::PassToken CreateWrapOpKillPass(); // Replaces the extensions VK_AMD_shader_ballot,VK_AMD_gcn_shader, and // VK_AMD_shader_trinary_minmax with equivalent code using core instructions and // capabilities. Optimizer::PassToken CreateAmdExtToKhrPass(); // Replaces the internal version of GLSLstd450 InterpolateAt* extended // instructions with the externally valid version. The internal version allows // an OpLoad of the interpolant for the first argument. This pass removes the // OpLoad and replaces it with its pointer. glslang and possibly other // frontends will create the internal version for HLSL. This pass will be part // of HLSL legalization and should be called after interpolants have been // propagated into their final positions. Optimizer::PassToken CreateInterpolateFixupPass(); // Replace OpExtInst instructions with OpExtInstWithForwardRefsKHR when // the instruction contains a forward reference to another debug instuction. // Replace OpExtInstWithForwardRefsKHR with OpExtInst when there are no forward // reference to another debug instruction. Optimizer::PassToken CreateOpExtInstWithForwardReferenceFixupPass(); // Removes unused components from composite input variables. Current // implementation just removes trailing unused components from input arrays // and structs. The pass performs best after maximizing dead code removal. // A subsequent dead code elimination pass would be beneficial in removing // newly unused component types. // // WARNING: This pass can only be safely applied standalone to vertex shaders // as it can otherwise cause interface incompatibilities with the preceding // shader in the pipeline. If applied to non-vertex shaders, the user should // follow by applying EliminateDeadOutputStores and // EliminateDeadOutputComponents to the preceding shader. Optimizer::PassToken CreateEliminateDeadInputComponentsPass(); // Removes unused components from composite output variables. Current // implementation just removes trailing unused components from output arrays // and structs. The pass performs best after eliminating dead output stores. // A subsequent dead code elimination pass would be beneficial in removing // newly unused component types. Currently only supports vertex and fragment // shaders. // // WARNING: This pass cannot be safely applied standalone as it can cause // interface incompatibility with the following shader in the pipeline. The // user should first apply EliminateDeadInputComponents to the following // shader, then apply EliminateDeadOutputStores to this shader. Optimizer::PassToken CreateEliminateDeadOutputComponentsPass(); // Removes unused components from composite input variables. This safe // version will not cause interface incompatibilities since it only changes // vertex shaders. The current implementation just removes trailing unused // components from input structs and input arrays. The pass performs best // after maximizing dead code removal. A subsequent dead code elimination // pass would be beneficial in removing newly unused component types. Optimizer::PassToken CreateEliminateDeadInputComponentsSafePass(); // Analyzes shader and populates |live_locs| and |live_builtins|. Best results // will be obtained if shader has all dead code eliminated first. |live_locs| // and |live_builtins| are subsequently used when calling // CreateEliminateDeadOutputStoresPass on the preceding shader. Currently only // supports tesc, tese, geom, and frag shaders. Optimizer::PassToken CreateAnalyzeLiveInputPass( std::unordered_set<uint32_t>* live_locs, std::unordered_set<uint32_t>* live_builtins); // Removes stores to output locations not listed in |live_locs| or // |live_builtins|. Best results are obtained if constant propagation is // performed first. A subsequent call to ADCE will eliminate any dead code // created by the removal of the stores. A subsequent call to // CreateEliminateDeadOutputComponentsPass will eliminate any dead output // components created by the elimination of the stores. Currently only supports // vert, tesc, tese, and geom shaders. Optimizer::PassToken CreateEliminateDeadOutputStoresPass( std::unordered_set<uint32_t>* live_locs, std::unordered_set<uint32_t>* live_builtins); // Creates a convert-to-sampled-image pass to convert images and/or // samplers with given pairs of descriptor set and binding to sampled image. // If a pair of an image and a sampler have the same pair of descriptor set and // binding that is one of the given pairs, they will be converted to a sampled // image. In addition, if only an image has the descriptor set and binding that // is one of the given pairs, it will be converted to a sampled image as well. Optimizer::PassToken CreateConvertToSampledImagePass( const std::vector<opt::DescriptorSetAndBinding>& descriptor_set_binding_pairs); // Create an interface-variable-scalar-replacement pass that replaces array or // matrix interface variables with a series of scalar or vector interface // variables. For example, it replaces `float3 foo[2]` with `float3 foo0, foo1`. Optimizer::PassToken CreateInterfaceVariableScalarReplacementPass(); // Creates a remove-dont-inline pass to remove the |DontInline| function control // from every function in the module. This is useful if you want the inliner to // inline these functions some reason. Optimizer::PassToken CreateRemoveDontInlinePass(); // Create a fix-func-call-param pass to fix non memory argument for the function // call, as spirv-validation requires function parameters to be an memory // object, currently the pass would remove accesschain pointer argument passed // to the function Optimizer::PassToken CreateFixFuncCallArgumentsPass(); // Creates a trim-capabilities pass. // This pass removes unused capabilities for a given module, and if possible, // associated extensions. // See `trim_capabilities.h` for the list of supported capabilities. // // If the module contains unsupported capabilities, this pass will ignore them. // This should be fine in most cases, but could yield to incorrect results if // the unknown capability interacts with one of the trimmed capabilities. Optimizer::PassToken CreateTrimCapabilitiesPass(); // Creates a switch-descriptorset pass. // This pass changes any DescriptorSet decorations with the value |ds_from| to // use the new value |ds_to|. Optimizer::PassToken CreateSwitchDescriptorSetPass(uint32_t ds_from, uint32_t ds_to); // Creates an invocation interlock placement pass. // This pass ensures that an entry point will have at most one // OpBeginInterlockInvocationEXT and one OpEndInterlockInvocationEXT, in that // order. Optimizer::PassToken CreateInvocationInterlockPlacementPass(); // Creates a pass to add/remove maximal reconvergence execution mode. // This pass either adds or removes maximal reconvergence from all entry points. Optimizer::PassToken CreateModifyMaximalReconvergencePass(bool add); } // namespace spvtools #endif // INCLUDE_SPIRV_TOOLS_OPTIMIZER_HPP_