chromium/third_party/grpc/src/third_party/upb/upb/upb.hpp

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#ifndef UPB_HPP_
#define UPB_HPP_

#include <memory>

#include "upb/upb.h"

namespace upb {

class Status {};

class Arena {};

// InlinedArena seeds the arenas with a predefined amount of memory.  No
// heap memory will be allocated until the initial block is exceeded.
template <int N>
class InlinedArena : public Arena {};

}  // namespace upb

#endif  // UPB_HPP_