// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #ifndef STORAGE_LEVELDB_INCLUDE_TABLE_H_ #define STORAGE_LEVELDB_INCLUDE_TABLE_H_ #include <cstdint> #include "leveldb/export.h" #include "leveldb/iterator.h" namespace leveldb { class Block; class BlockHandle; class Footer; struct Options; class RandomAccessFile; struct ReadOptions; class TableCache; // A Table is a sorted map from strings to strings. Tables are // immutable and persistent. A Table may be safely accessed from // multiple threads without external synchronization. class LEVELDB_EXPORT Table { … }; } // namespace leveldb #endif // STORAGE_LEVELDB_INCLUDE_TABLE_H_