chromium/third_party/leveldatabase/src/db/repair.cc

// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
//
// We recover the contents of the descriptor from the other files we find.
// (1) Any log files are first converted to tables
// (2) We scan every table to compute
//     (a) smallest/largest for the table
//     (b) largest sequence number in the table
// (3) We generate descriptor contents:
//      - log number is set to zero
//      - next-file-number is set to 1 + largest file number we found
//      - last-sequence-number is set to largest sequence# found across
//        all tables (see 2c)
//      - compaction pointers are cleared
//      - every table file is added at level 0
//
// Possible optimization 1:
//   (a) Compute total size and use to pick appropriate max-level M
//   (b) Sort tables by largest sequence# in the table
//   (c) For each table: if it overlaps earlier table, place in level-0,
//       else place in level-M.
// Possible optimization 2:
//   Store per-table metadata (smallest, largest, largest-seq#, ...)
//   in the table's meta section to speed up ScanTable.

#include "db/builder.h"
#include "db/db_impl.h"
#include "db/dbformat.h"
#include "db/filename.h"
#include "db/log_reader.h"
#include "db/log_writer.h"
#include "db/memtable.h"
#include "db/table_cache.h"
#include "db/version_edit.h"
#include "db/write_batch_internal.h"
#include "leveldb/comparator.h"
#include "leveldb/db.h"
#include "leveldb/env.h"

namespace leveldb {

namespace {

class Repairer {};
}  // namespace

Status RepairDB(const std::string& dbname, const Options& options) {}

}  // namespace leveldb