/* * Copyright (c) 2017, Alliance for Open Media. All rights reserved. * * This source code is subject to the terms of the BSD 2 Clause License and * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License * was not distributed with this source code in the LICENSE file, you can * obtain it at www.aomedia.org/license/software. If the Alliance for Open * Media Patent License 1.0 was not distributed with this source code in the * PATENTS file, you can obtain it at www.aomedia.org/license/patent. */ #ifndef AOM_AOM_DSP_MATHUTILS_H_ #define AOM_AOM_DSP_MATHUTILS_H_ #include <assert.h> #include <math.h> #include <string.h> #include "aom_dsp/aom_dsp_common.h" static const double TINY_NEAR_ZERO = …; // Solves Ax = b, where x and b are column vectors of size nx1 and A is nxn static inline int linsolve(int n, double *A, int stride, double *b, double *x) { … } //////////////////////////////////////////////////////////////////////////////// // Least-squares // Solves for n-dim x in a least squares sense to minimize |Ax - b|^2 // The solution is simply x = (A'A)^-1 A'b or simply the solution for // the system: A'A x = A'b // // This process is split into three steps in order to avoid needing to // explicitly allocate the A matrix, which may be very large if there // are many equations to solve. // // The process for using this is (in pseudocode): // // Allocate mat (size n*n), y (size n), a (size n), x (size n) // least_squares_init(mat, y, n) // for each equation a . x = b { // least_squares_accumulate(mat, y, a, b, n) // } // least_squares_solve(mat, y, x, n) // // where: // * mat, y are accumulators for the values A'A and A'b respectively, // * a, b are the coefficients of each individual equation, // * x is the result vector // * and n is the problem size static inline void least_squares_init(double *mat, double *y, int n) { … } // Round the given positive value to nearest integer static AOM_FORCE_INLINE int iroundpf(float x) { … } static inline void least_squares_accumulate(double *mat, double *y, const double *a, double b, int n) { … } static inline int least_squares_solve(double *mat, double *y, double *x, int n) { … } // Matrix multiply static inline void multiply_mat(const double *m1, const double *m2, double *res, const int m1_rows, const int inner_dim, const int m2_cols) { … } static inline float approx_exp(float y) { … } #endif // AOM_AOM_DSP_MATHUTILS_H_