#ifndef AOM_AV1_COMMON_X86_HIGHBD_TXFM_UTILITY_SSE4_H_
#define AOM_AV1_COMMON_X86_HIGHBD_TXFM_UTILITY_SSE4_H_
#include <smmintrin.h>
#define TRANSPOSE_4X4(x0, x1, x2, x3, y0, y1, y2, y3) …
static inline void transpose_8x8(const __m128i *in, __m128i *out) { … }
static inline void transpose_16x16(const __m128i *in, __m128i *out) { … }
static inline void transpose_8nx8n(const __m128i *input, __m128i *output,
const int width, const int height) { … }
static inline __m128i half_btf_sse4_1(const __m128i *w0, const __m128i *n0,
const __m128i *w1, const __m128i *n1,
const __m128i *rounding, int bit) { … }
static inline __m128i half_btf_0_sse4_1(const __m128i *w0, const __m128i *n0,
const __m128i *rounding, int bit) { … }
transform_1d_sse4_1;
fwd_transform_1d_sse4_1;
void av1_highbd_inv_txfm2d_add_universe_sse4_1(const int32_t *input,
uint8_t *output, int stride,
TX_TYPE tx_type, TX_SIZE tx_size,
int eob, const int bd);
#endif