chromium/third_party/libjpeg_turbo/jquant2.c

/*
 * jquant2.c
 *
 * This file was part of the Independent JPEG Group's software:
 * Copyright (C) 1991-1996, Thomas G. Lane.
 * libjpeg-turbo Modifications:
 * Copyright (C) 2009, 2014-2015, 2020, D. R. Commander.
 * For conditions of distribution and use, see the accompanying README.ijg
 * file.
 *
 * This file contains 2-pass color quantization (color mapping) routines.
 * These routines provide selection of a custom color map for an image,
 * followed by mapping of the image to that color map, with optional
 * Floyd-Steinberg dithering.
 * It is also possible to use just the second pass to map to an arbitrary
 * externally-given color map.
 *
 * Note: ordered dithering is not supported, since there isn't any fast
 * way to compute intercolor distances; it's unclear that ordered dither's
 * fundamental assumptions even hold with an irregularly spaced color map.
 */

#define JPEG_INTERNALS
#include "jinclude.h"
#include "jpeglib.h"

#ifdef QUANT_2PASS_SUPPORTED


/*
 * This module implements the well-known Heckbert paradigm for color
 * quantization.  Most of the ideas used here can be traced back to
 * Heckbert's seminal paper
 *   Heckbert, Paul.  "Color Image Quantization for Frame Buffer Display",
 *   Proc. SIGGRAPH '82, Computer Graphics v.16 #3 (July 1982), pp 297-304.
 *
 * In the first pass over the image, we accumulate a histogram showing the
 * usage count of each possible color.  To keep the histogram to a reasonable
 * size, we reduce the precision of the input; typical practice is to retain
 * 5 or 6 bits per color, so that 8 or 4 different input values are counted
 * in the same histogram cell.
 *
 * Next, the color-selection step begins with a box representing the whole
 * color space, and repeatedly splits the "largest" remaining box until we
 * have as many boxes as desired colors.  Then the mean color in each
 * remaining box becomes one of the possible output colors.
 *
 * The second pass over the image maps each input pixel to the closest output
 * color (optionally after applying a Floyd-Steinberg dithering correction).
 * This mapping is logically trivial, but making it go fast enough requires
 * considerable care.
 *
 * Heckbert-style quantizers vary a good deal in their policies for choosing
 * the "largest" box and deciding where to cut it.  The particular policies
 * used here have proved out well in experimental comparisons, but better ones
 * may yet be found.
 *
 * In earlier versions of the IJG code, this module quantized in YCbCr color
 * space, processing the raw upsampled data without a color conversion step.
 * This allowed the color conversion math to be done only once per colormap
 * entry, not once per pixel.  However, that optimization precluded other
 * useful optimizations (such as merging color conversion with upsampling)
 * and it also interfered with desired capabilities such as quantizing to an
 * externally-supplied colormap.  We have therefore abandoned that approach.
 * The present code works in the post-conversion color space, typically RGB.
 *
 * To improve the visual quality of the results, we actually work in scaled
 * RGB space, giving G distances more weight than R, and R in turn more than
 * B.  To do everything in integer math, we must use integer scale factors.
 * The 2/3/1 scale factors used here correspond loosely to the relative
 * weights of the colors in the NTSC grayscale equation.
 * If you want to use this code to quantize a non-RGB color space, you'll
 * probably need to change these scale factors.
 */

#define R_SCALE
#define G_SCALE
#define B_SCALE

static const int c_scales[3] =;
#define C0_SCALE
#define C1_SCALE
#define C2_SCALE

/*
 * First we have the histogram data structure and routines for creating it.
 *
 * The number of bits of precision can be adjusted by changing these symbols.
 * We recommend keeping 6 bits for G and 5 each for R and B.
 * If you have plenty of memory and cycles, 6 bits all around gives marginally
 * better results; if you are short of memory, 5 bits all around will save
 * some space but degrade the results.
 * To maintain a fully accurate histogram, we'd need to allocate a "long"
 * (preferably unsigned long) for each cell.  In practice this is overkill;
 * we can get by with 16 bits per cell.  Few of the cell counts will overflow,
 * and clamping those that do overflow to the maximum value will give close-
 * enough results.  This reduces the recommended histogram size from 256Kb
 * to 128Kb, which is a useful savings on PC-class machines.
 * (In the second pass the histogram space is re-used for pixel mapping data;
 * in that capacity, each cell must be able to store zero to the number of
 * desired colors.  16 bits/cell is plenty for that too.)
 * Since the JPEG code is intended to run in small memory model on 80x86
 * machines, we can't just allocate the histogram in one chunk.  Instead
 * of a true 3-D array, we use a row of pointers to 2-D arrays.  Each
 * pointer corresponds to a C0 value (typically 2^5 = 32 pointers) and
 * each 2-D array has 2^6*2^5 = 2048 or 2^6*2^6 = 4096 entries.
 */

#define MAXNUMCOLORS

/* These will do the right thing for either R,G,B or B,G,R color order,
 * but you may not like the results for other color orders.
 */
#define HIST_C0_BITS
#define HIST_C1_BITS
#define HIST_C2_BITS

/* Number of elements along histogram axes. */
#define HIST_C0_ELEMS
#define HIST_C1_ELEMS
#define HIST_C2_ELEMS

/* These are the amounts to shift an input value to get a histogram index. */
#define C0_SHIFT
#define C1_SHIFT
#define C2_SHIFT


histcell;        /* histogram cell; prefer an unsigned type */

histptr;      /* for pointers to histogram cells */

hist1d; /* typedefs for the array */
hist2d;         /* type for the 2nd-level pointers */
hist3d;         /* type for top-level pointer */


/* Declarations for Floyd-Steinberg dithering.
 *
 * Errors are accumulated into the array fserrors[], at a resolution of
 * 1/16th of a pixel count.  The error at a given pixel is propagated
 * to its not-yet-processed neighbors using the standard F-S fractions,
 *              ...     (here)  7/16
 *              3/16    5/16    1/16
 * We work left-to-right on even rows, right-to-left on odd rows.
 *
 * We can get away with a single array (holding one row's worth of errors)
 * by using it to store the current row's errors at pixel columns not yet
 * processed, but the next row's errors at columns already processed.  We
 * need only a few extra variables to hold the errors immediately around the
 * current column.  (If we are lucky, those variables are in registers, but
 * even if not, they're probably cheaper to access than array elements are.)
 *
 * The fserrors[] array has (#columns + 2) entries; the extra entry at
 * each end saves us from special-casing the first and last pixels.
 * Each entry is three values long, one value for each color component.
 */

#if BITS_IN_JSAMPLE == 8
FSERROR;          /* 16 bits should be enough */
LOCFSERROR;         /* use 'int' for calculation temps */
#else
typedef JLONG FSERROR;          /* may need more than 16 bits */
typedef JLONG LOCFSERROR;       /* be sure calculation temps are big enough */
#endif

FSERRPTR;      /* pointer to error array */


/* Private subobject */

my_cquantizer;

my_cquantize_ptr;


/*
 * Prescan some rows of pixels.
 * In this module the prescan simply updates the histogram, which has been
 * initialized to zeroes by start_pass.
 * An output_buf parameter is required by the method signature, but no data
 * is actually output (in fact the buffer controller is probably passing a
 * NULL pointer).
 */

METHODDEF(void)
prescan_quantize(j_decompress_ptr cinfo, JSAMPARRAY input_buf,
                 JSAMPARRAY output_buf, int num_rows)
{}


/*
 * Next we have the really interesting routines: selection of a colormap
 * given the completed histogram.
 * These routines work with a list of "boxes", each representing a rectangular
 * subset of the input color space (to histogram precision).
 */

box;

boxptr;


LOCAL(boxptr)
find_biggest_color_pop(boxptr boxlist, int numboxes)
/* Find the splittable box with the largest color population */
/* Returns NULL if no splittable boxes remain */
{}


LOCAL(boxptr)
find_biggest_volume(boxptr boxlist, int numboxes)
/* Find the splittable box with the largest (scaled) volume */
/* Returns NULL if no splittable boxes remain */
{}


LOCAL(void)
update_box(j_decompress_ptr cinfo, boxptr boxp)
/* Shrink the min/max bounds of a box to enclose only nonzero elements, */
/* and recompute its volume and population */
{}


LOCAL(int)
median_cut(j_decompress_ptr cinfo, boxptr boxlist, int numboxes,
           int desired_colors)
/* Repeatedly select and split the largest box until we have enough boxes */
{}


LOCAL(void)
compute_color(j_decompress_ptr cinfo, boxptr boxp, int icolor)
/* Compute representative color for a box, put it in colormap[icolor] */
{}


LOCAL(void)
select_colors(j_decompress_ptr cinfo, int desired_colors)
/* Master routine for color selection */
{}


/*
 * These routines are concerned with the time-critical task of mapping input
 * colors to the nearest color in the selected colormap.
 *
 * We re-use the histogram space as an "inverse color map", essentially a
 * cache for the results of nearest-color searches.  All colors within a
 * histogram cell will be mapped to the same colormap entry, namely the one
 * closest to the cell's center.  This may not be quite the closest entry to
 * the actual input color, but it's almost as good.  A zero in the cache
 * indicates we haven't found the nearest color for that cell yet; the array
 * is cleared to zeroes before starting the mapping pass.  When we find the
 * nearest color for a cell, its colormap index plus one is recorded in the
 * cache for future use.  The pass2 scanning routines call fill_inverse_cmap
 * when they need to use an unfilled entry in the cache.
 *
 * Our method of efficiently finding nearest colors is based on the "locally
 * sorted search" idea described by Heckbert and on the incremental distance
 * calculation described by Spencer W. Thomas in chapter III.1 of Graphics
 * Gems II (James Arvo, ed.  Academic Press, 1991).  Thomas points out that
 * the distances from a given colormap entry to each cell of the histogram can
 * be computed quickly using an incremental method: the differences between
 * distances to adjacent cells themselves differ by a constant.  This allows a
 * fairly fast implementation of the "brute force" approach of computing the
 * distance from every colormap entry to every histogram cell.  Unfortunately,
 * it needs a work array to hold the best-distance-so-far for each histogram
 * cell (because the inner loop has to be over cells, not colormap entries).
 * The work array elements have to be JLONGs, so the work array would need
 * 256Kb at our recommended precision.  This is not feasible in DOS machines.
 *
 * To get around these problems, we apply Thomas' method to compute the
 * nearest colors for only the cells within a small subbox of the histogram.
 * The work array need be only as big as the subbox, so the memory usage
 * problem is solved.  Furthermore, we need not fill subboxes that are never
 * referenced in pass2; many images use only part of the color gamut, so a
 * fair amount of work is saved.  An additional advantage of this
 * approach is that we can apply Heckbert's locality criterion to quickly
 * eliminate colormap entries that are far away from the subbox; typically
 * three-fourths of the colormap entries are rejected by Heckbert's criterion,
 * and we need not compute their distances to individual cells in the subbox.
 * The speed of this approach is heavily influenced by the subbox size: too
 * small means too much overhead, too big loses because Heckbert's criterion
 * can't eliminate as many colormap entries.  Empirically the best subbox
 * size seems to be about 1/512th of the histogram (1/8th in each direction).
 *
 * Thomas' article also describes a refined method which is asymptotically
 * faster than the brute-force method, but it is also far more complex and
 * cannot efficiently be applied to small subboxes.  It is therefore not
 * useful for programs intended to be portable to DOS machines.  On machines
 * with plenty of memory, filling the whole histogram in one shot with Thomas'
 * refined method might be faster than the present code --- but then again,
 * it might not be any faster, and it's certainly more complicated.
 */


/* log2(histogram cells in update box) for each axis; this can be adjusted */
#define BOX_C0_LOG
#define BOX_C1_LOG
#define BOX_C2_LOG

#define BOX_C0_ELEMS
#define BOX_C1_ELEMS
#define BOX_C2_ELEMS

#define BOX_C0_SHIFT
#define BOX_C1_SHIFT
#define BOX_C2_SHIFT


/*
 * The next three routines implement inverse colormap filling.  They could
 * all be folded into one big routine, but splitting them up this way saves
 * some stack space (the mindist[] and bestdist[] arrays need not coexist)
 * and may allow some compilers to produce better code by registerizing more
 * inner-loop variables.
 */

LOCAL(int)
find_nearby_colors(j_decompress_ptr cinfo, int minc0, int minc1, int minc2,
                   JSAMPLE colorlist[])
/* Locate the colormap entries close enough to an update box to be candidates
 * for the nearest entry to some cell(s) in the update box.  The update box
 * is specified by the center coordinates of its first cell.  The number of
 * candidate colormap entries is returned, and their colormap indexes are
 * placed in colorlist[].
 * This routine uses Heckbert's "locally sorted search" criterion to select
 * the colors that need further consideration.
 */
{}


LOCAL(void)
find_best_colors(j_decompress_ptr cinfo, int minc0, int minc1, int minc2,
                 int numcolors, JSAMPLE colorlist[], JSAMPLE bestcolor[])
/* Find the closest colormap entry for each cell in the update box,
 * given the list of candidate colors prepared by find_nearby_colors.
 * Return the indexes of the closest entries in the bestcolor[] array.
 * This routine uses Thomas' incremental distance calculation method to
 * find the distance from a colormap entry to successive cells in the box.
 */
{}


LOCAL(void)
fill_inverse_cmap(j_decompress_ptr cinfo, int c0, int c1, int c2)
/* Fill the inverse-colormap entries in the update box that contains */
/* histogram cell c0/c1/c2.  (Only that one cell MUST be filled, but */
/* we can fill as many others as we wish.) */
{}


/*
 * Map some rows of pixels to the output colormapped representation.
 */

METHODDEF(void)
pass2_no_dither(j_decompress_ptr cinfo, JSAMPARRAY input_buf,
                JSAMPARRAY output_buf, int num_rows)
/* This version performs no dithering */
{}


METHODDEF(void)
pass2_fs_dither(j_decompress_ptr cinfo, JSAMPARRAY input_buf,
                JSAMPARRAY output_buf, int num_rows)
/* This version performs Floyd-Steinberg dithering */
{}


/*
 * Initialize the error-limiting transfer function (lookup table).
 * The raw F-S error computation can potentially compute error values of up to
 * +- MAXJSAMPLE.  But we want the maximum correction applied to a pixel to be
 * much less, otherwise obviously wrong pixels will be created.  (Typical
 * effects include weird fringes at color-area boundaries, isolated bright
 * pixels in a dark area, etc.)  The standard advice for avoiding this problem
 * is to ensure that the "corners" of the color cube are allocated as output
 * colors; then repeated errors in the same direction cannot cause cascading
 * error buildup.  However, that only prevents the error from getting
 * completely out of hand; Aaron Giles reports that error limiting improves
 * the results even with corner colors allocated.
 * A simple clamping of the error values to about +- MAXJSAMPLE/8 works pretty
 * well, but the smoother transfer function used below is even better.  Thanks
 * to Aaron Giles for this idea.
 */

LOCAL(void)
init_error_limit(j_decompress_ptr cinfo)
/* Allocate and fill in the error_limiter table */
{}


/*
 * Finish up at the end of each pass.
 */

METHODDEF(void)
finish_pass1(j_decompress_ptr cinfo)
{}


METHODDEF(void)
finish_pass2(j_decompress_ptr cinfo)
{}


/*
 * Initialize for each processing pass.
 */

METHODDEF(void)
start_pass_2_quant(j_decompress_ptr cinfo, boolean is_pre_scan)
{}


/*
 * Switch to a new external colormap between output passes.
 */

METHODDEF(void)
new_color_map_2_quant(j_decompress_ptr cinfo)
{}


/*
 * Module initialization routine for 2-pass color quantization.
 */

GLOBAL(void)
jinit_2pass_quantizer(j_decompress_ptr cinfo)
{}

#endif /* QUANT_2PASS_SUPPORTED */