/* * Copyright 2019 The libgav1 Authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef LIBGAV1_SRC_THREADING_STRATEGY_H_ #define LIBGAV1_SRC_THREADING_STRATEGY_H_ #include <memory> #include "src/obu_parser.h" #include "src/utils/compiler_attributes.h" #include "src/utils/threadpool.h" namespace libgav1 { class FrameScratchBufferPool; // This class allocates and manages the worker threads among thread pools used // for multi-threaded decoding. class ThreadingStrategy { … }; // Initializes the |frame_thread_pool| and the necessary worker threadpools (the // threading_strategy objects in each of the frame scratch buffer in // |frame_scratch_buffer_pool|) as follows: // * frame_threads = ComputeFrameThreadCount(); // * For more details on how frame_threads is computed, see the function // comment in ComputeFrameThreadCount(). // * |frame_thread_pool| is created with |frame_threads| threads. // * divide the remaining number of threads into each frame thread and // initialize a frame_scratch_buffer.threading_strategy for each frame // thread. // When this function is called, |frame_scratch_buffer_pool| must be empty. If // this function returns true, it means the initialization was successful and // one of the following is true: // * |frame_thread_pool| has been successfully initialized and // |frame_scratch_buffer_pool| has been successfully populated with // |frame_threads| buffers to be used by each frame thread. The total // number of threads that this function creates will always be equal to // |thread_count|. // * |frame_thread_pool| is nullptr. |frame_scratch_buffer_pool| is not // modified. This means that frame threading will not be used and the // decoder will continue to operate normally in non frame parallel mode. LIBGAV1_MUST_USE_RESULT bool InitializeThreadPoolsForFrameParallel( int thread_count, int tile_count, int tile_columns, std::unique_ptr<ThreadPool>* frame_thread_pool, FrameScratchBufferPool* frame_scratch_buffer_pool); } // namespace libgav1 #endif // LIBGAV1_SRC_THREADING_STRATEGY_H_