// Copyright 2016 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_MUTATOR_H_ #define SRC_MUTATOR_H_ #include <stddef.h> #include <stdint.h> #include <functional> #include <memory> #include <random> #include <string> #include <unordered_map> #include <vector> #include "port/protobuf.h" #include "src/random.h" namespace protobuf_mutator { // Randomly makes incremental change in the given protobuf. // Usage example: // protobuf_mutator::Mutator mutator(1); // MyMessage message; // message.ParseFromString(encoded_message); // mutator.Mutate(&message, 10000); // // Class implements very basic mutations of fields. E.g. it just flips bits for // integers, floats and strings. Also it increases, decreases size of // strings only by one. For better results users should override // protobuf_mutator::Mutator::Mutate* methods with more useful logic, e.g. using // library like libFuzzer. class Mutator { … }; } // namespace protobuf_mutator #endif // SRC_MUTATOR_H_