#include <assert.h>
#include <limits.h>
#include <stdio.h>
#include "./vp9_rtcd.h"
#include "./vpx_dsp_rtcd.h"
#include "./vpx_scale_rtcd.h"
#include "vpx_mem/vpx_mem.h"
#include "vpx_ports/system_state.h"
#include "vpx_ports/vpx_once.h"
#include "vpx_ports/vpx_timer.h"
#include "vpx_scale/vpx_scale.h"
#include "vpx_util/vpx_pthread.h"
#include "vpx_util/vpx_thread.h"
#include "vp9/common/vp9_alloccommon.h"
#include "vp9/common/vp9_loopfilter.h"
#include "vp9/common/vp9_onyxc_int.h"
#if CONFIG_VP9_POSTPROC
#include "vp9/common/vp9_postproc.h"
#endif
#include "vp9/common/vp9_quant_common.h"
#include "vp9/common/vp9_reconintra.h"
#include "vp9/decoder/vp9_decodeframe.h"
#include "vp9/decoder/vp9_decoder.h"
#include "vp9/decoder/vp9_detokenize.h"
static void initialize_dec(void) { … }
static void vp9_dec_setup_mi(VP9_COMMON *cm) { … }
void vp9_dec_alloc_row_mt_mem(RowMTWorkerData *row_mt_worker_data,
VP9_COMMON *cm, int num_sbs, int max_threads,
int num_jobs) { … }
void vp9_dec_free_row_mt_mem(RowMTWorkerData *row_mt_worker_data) { … }
static int vp9_dec_alloc_mi(VP9_COMMON *cm, int mi_size) { … }
static void vp9_dec_free_mi(VP9_COMMON *cm) { … }
VP9Decoder *vp9_decoder_create(BufferPool *const pool) { … }
void vp9_decoder_remove(VP9Decoder *pbi) { … }
static int equal_dimensions(const YV12_BUFFER_CONFIG *a,
const YV12_BUFFER_CONFIG *b) { … }
vpx_codec_err_t vp9_copy_reference_dec(VP9Decoder *pbi,
VP9_REFFRAME ref_frame_flag,
YV12_BUFFER_CONFIG *sd) { … }
vpx_codec_err_t vp9_set_reference_dec(VP9_COMMON *cm,
VP9_REFFRAME ref_frame_flag,
YV12_BUFFER_CONFIG *sd) { … }
static void swap_frame_buffers(VP9Decoder *pbi) { … }
static void release_fb_on_decoder_exit(VP9Decoder *pbi) { … }
int vp9_receive_compressed_data(VP9Decoder *pbi, size_t size,
const uint8_t **psource) { … }
int vp9_get_raw_frame(VP9Decoder *pbi, YV12_BUFFER_CONFIG *sd,
vp9_ppflags_t *flags) { … }
vpx_codec_err_t vp9_parse_superframe_index(const uint8_t *data, size_t data_sz,
uint32_t sizes[8], int *count,
vpx_decrypt_cb decrypt_cb,
void *decrypt_state) { … }