#include "src/dsp/lossless.h"
#include "src/dsp/lossless_common.h"
#include "src/enc/vp8i_enc.h"
#include "src/enc/vp8li_enc.h"
#define MAX_DIFF_COST …
static const float kSpatialPredictorBias = …;
static const int kPredLowEffort = …;
static const uint32_t kMaskAlpha = …;
static WEBP_INLINE int GetMin(int a, int b) { … }
static float PredictionCostSpatial(const int counts[256], int weight_0,
float exp_val) { … }
static float PredictionCostSpatialHistogram(const int accumulated[4][256],
const int tile[4][256]) { … }
static WEBP_INLINE void UpdateHisto(int histo_argb[4][256], uint32_t argb) { … }
static WEBP_INLINE void PredictBatch(int mode, int x_start, int y,
int num_pixels, const uint32_t* current,
const uint32_t* upper, uint32_t* out) { … }
#if (WEBP_NEAR_LOSSLESS == 1)
static WEBP_INLINE int GetMax(int a, int b) { return (a < b) ? b : a; }
static int MaxDiffBetweenPixels(uint32_t p1, uint32_t p2) {
const int diff_a = abs((int)(p1 >> 24) - (int)(p2 >> 24));
const int diff_r = abs((int)((p1 >> 16) & 0xff) - (int)((p2 >> 16) & 0xff));
const int diff_g = abs((int)((p1 >> 8) & 0xff) - (int)((p2 >> 8) & 0xff));
const int diff_b = abs((int)(p1 & 0xff) - (int)(p2 & 0xff));
return GetMax(GetMax(diff_a, diff_r), GetMax(diff_g, diff_b));
}
static int MaxDiffAroundPixel(uint32_t current, uint32_t up, uint32_t down,
uint32_t left, uint32_t right) {
const int diff_up = MaxDiffBetweenPixels(current, up);
const int diff_down = MaxDiffBetweenPixels(current, down);
const int diff_left = MaxDiffBetweenPixels(current, left);
const int diff_right = MaxDiffBetweenPixels(current, right);
return GetMax(GetMax(diff_up, diff_down), GetMax(diff_left, diff_right));
}
static uint32_t AddGreenToBlueAndRed(uint32_t argb) {
const uint32_t green = (argb >> 8) & 0xff;
uint32_t red_blue = argb & 0x00ff00ffu;
red_blue += (green << 16) | green;
red_blue &= 0x00ff00ffu;
return (argb & 0xff00ff00u) | red_blue;
}
static void MaxDiffsForRow(int width, int stride, const uint32_t* const argb,
uint8_t* const max_diffs, int used_subtract_green) {
uint32_t current, up, down, left, right;
int x;
if (width <= 2) return;
current = argb[0];
right = argb[1];
if (used_subtract_green) {
current = AddGreenToBlueAndRed(current);
right = AddGreenToBlueAndRed(right);
}
for (x = 1; x < width - 1; ++x) {
up = argb[-stride + x];
down = argb[stride + x];
left = current;
current = right;
right = argb[x + 1];
if (used_subtract_green) {
up = AddGreenToBlueAndRed(up);
down = AddGreenToBlueAndRed(down);
right = AddGreenToBlueAndRed(right);
}
max_diffs[x] = MaxDiffAroundPixel(current, up, down, left, right);
}
}
static uint8_t NearLosslessComponent(uint8_t value, uint8_t predict,
uint8_t boundary, int quantization) {
const int residual = (value - predict) & 0xff;
const int boundary_residual = (boundary - predict) & 0xff;
const int lower = residual & ~(quantization - 1);
const int upper = lower + quantization;
const int bias = ((boundary - value) & 0xff) < boundary_residual;
if (residual - lower < upper - residual + bias) {
if (residual > boundary_residual && lower <= boundary_residual) {
return lower + (quantization >> 1);
}
return lower;
} else {
if (residual <= boundary_residual && upper > boundary_residual) {
return lower + (quantization >> 1);
}
return upper & 0xff;
}
}
static WEBP_INLINE uint8_t NearLosslessDiff(uint8_t a, uint8_t b) {
return (uint8_t)((((int)(a) - (int)(b))) & 0xff);
}
static uint32_t NearLossless(uint32_t value, uint32_t predict,
int max_quantization, int max_diff,
int used_subtract_green) {
int quantization;
uint8_t new_green = 0;
uint8_t green_diff = 0;
uint8_t a, r, g, b;
if (max_diff <= 2) {
return VP8LSubPixels(value, predict);
}
quantization = max_quantization;
while (quantization >= max_diff) {
quantization >>= 1;
}
if ((value >> 24) == 0 || (value >> 24) == 0xff) {
a = NearLosslessDiff((value >> 24) & 0xff, (predict >> 24) & 0xff);
} else {
a = NearLosslessComponent(value >> 24, predict >> 24, 0xff, quantization);
}
g = NearLosslessComponent((value >> 8) & 0xff, (predict >> 8) & 0xff, 0xff,
quantization);
if (used_subtract_green) {
new_green = ((predict >> 8) + g) & 0xff;
green_diff = NearLosslessDiff(new_green, (value >> 8) & 0xff);
}
r = NearLosslessComponent(NearLosslessDiff((value >> 16) & 0xff, green_diff),
(predict >> 16) & 0xff, 0xff - new_green,
quantization);
b = NearLosslessComponent(NearLosslessDiff(value & 0xff, green_diff),
predict & 0xff, 0xff - new_green, quantization);
return ((uint32_t)a << 24) | ((uint32_t)r << 16) | ((uint32_t)g << 8) | b;
}
#endif
static WEBP_INLINE void GetResidual(
int width, int height, uint32_t* const upper_row,
uint32_t* const current_row, const uint8_t* const max_diffs, int mode,
int x_start, int x_end, int y, int max_quantization, int exact,
int used_subtract_green, uint32_t* const out) { … }
static int GetBestPredictorForTile(int width, int height,
int tile_x, int tile_y, int bits,
int accumulated[4][256],
uint32_t* const argb_scratch,
const uint32_t* const argb,
int max_quantization,
int exact, int used_subtract_green,
const uint32_t* const modes) { … }
static void CopyImageWithPrediction(int width, int height,
int bits, uint32_t* const modes,
uint32_t* const argb_scratch,
uint32_t* const argb,
int low_effort, int max_quantization,
int exact, int used_subtract_green) { … }
int VP8LResidualImage(int width, int height, int bits, int low_effort,
uint32_t* const argb, uint32_t* const argb_scratch,
uint32_t* const image, int near_lossless_quality,
int exact, int used_subtract_green,
const WebPPicture* const pic, int percent_range,
int* const percent) { … }
static WEBP_INLINE void MultipliersClear(VP8LMultipliers* const m) { … }
static WEBP_INLINE void ColorCodeToMultipliers(uint32_t color_code,
VP8LMultipliers* const m) { … }
static WEBP_INLINE uint32_t MultipliersToColorCode(
const VP8LMultipliers* const m) { … }
static float PredictionCostCrossColor(const int accumulated[256],
const int counts[256]) { … }
static float GetPredictionCostCrossColorRed(
const uint32_t* argb, int stride, int tile_width, int tile_height,
VP8LMultipliers prev_x, VP8LMultipliers prev_y, int green_to_red,
const int accumulated_red_histo[256]) { … }
static void GetBestGreenToRed(
const uint32_t* argb, int stride, int tile_width, int tile_height,
VP8LMultipliers prev_x, VP8LMultipliers prev_y, int quality,
const int accumulated_red_histo[256], VP8LMultipliers* const best_tx) { … }
static float GetPredictionCostCrossColorBlue(
const uint32_t* argb, int stride, int tile_width, int tile_height,
VP8LMultipliers prev_x, VP8LMultipliers prev_y,
int green_to_blue, int red_to_blue, const int accumulated_blue_histo[256]) { … }
#define kGreenRedToBlueNumAxis …
#define kGreenRedToBlueMaxIters …
static void GetBestGreenRedToBlue(
const uint32_t* argb, int stride, int tile_width, int tile_height,
VP8LMultipliers prev_x, VP8LMultipliers prev_y, int quality,
const int accumulated_blue_histo[256],
VP8LMultipliers* const best_tx) { … }
#undef kGreenRedToBlueMaxIters
#undef kGreenRedToBlueNumAxis
static VP8LMultipliers GetBestColorTransformForTile(
int tile_x, int tile_y, int bits,
VP8LMultipliers prev_x,
VP8LMultipliers prev_y,
int quality, int xsize, int ysize,
const int accumulated_red_histo[256],
const int accumulated_blue_histo[256],
const uint32_t* const argb) { … }
static void CopyTileWithColorTransform(int xsize, int ysize,
int tile_x, int tile_y,
int max_tile_size,
VP8LMultipliers color_transform,
uint32_t* argb) { … }
int VP8LColorSpaceTransform(int width, int height, int bits, int quality,
uint32_t* const argb, uint32_t* image,
const WebPPicture* const pic, int percent_range,
int* const percent) { … }