#include "sharpyuv/sharpyuv_gamma.h"
#include <assert.h>
#include <float.h>
#include <math.h>
#include "src/webp/types.h"
#define GAMMA_TO_LINEAR_TAB_BITS …
#define GAMMA_TO_LINEAR_TAB_SIZE …
static uint32_t kGammaToLinearTabS[GAMMA_TO_LINEAR_TAB_SIZE + 2];
#define LINEAR_TO_GAMMA_TAB_BITS …
#define LINEAR_TO_GAMMA_TAB_SIZE …
static uint32_t kLinearToGammaTabS[LINEAR_TO_GAMMA_TAB_SIZE + 2];
static const double kGammaF = …;
#define GAMMA_TO_LINEAR_BITS …
static volatile int kGammaTablesSOk = …;
void SharpYuvInitGammaTables(void) { … }
static WEBP_INLINE int Shift(int v, int shift) { … }
static WEBP_INLINE uint32_t FixedPointInterpolation(int v, uint32_t* tab,
int tab_pos_shift_right,
int tab_value_shift) { … }
static uint32_t ToLinearSrgb(uint16_t v, int bit_depth) { … }
static uint16_t FromLinearSrgb(uint32_t value, int bit_depth) { … }
#define CLAMP(x, low, high) …
#define MIN(a, b) …
#define MAX(a, b) …
static WEBP_INLINE float Roundf(float x) { … }
static WEBP_INLINE float Powf(float base, float exp) { … }
static WEBP_INLINE float Log10f(float x) { … }
static float ToLinear709(float gamma) { … }
static float FromLinear709(float linear) { … }
static float ToLinear470M(float gamma) { … }
static float FromLinear470M(float linear) { … }
static float ToLinear470Bg(float gamma) { … }
static float FromLinear470Bg(float linear) { … }
static float ToLinearSmpte240(float gamma) { … }
static float FromLinearSmpte240(float linear) { … }
static float ToLinearLog100(float gamma) { … }
static float FromLinearLog100(float linear) { … }
static float ToLinearLog100Sqrt10(float gamma) { … }
static float FromLinearLog100Sqrt10(float linear) { … }
static float ToLinearIec61966(float gamma) { … }
static float FromLinearIec61966(float linear) { … }
static float ToLinearBt1361(float gamma) { … }
static float FromLinearBt1361(float linear) { … }
static float ToLinearPq(float gamma) { … }
static float FromLinearPq(float linear) { … }
static float ToLinearSmpte428(float gamma) { … }
static float FromLinearSmpte428(float linear) { … }
static float ToLinearHlg(float gamma) { … }
static float FromLinearHlg(float linear) { … }
uint32_t SharpYuvGammaToLinear(uint16_t v, int bit_depth,
SharpYuvTransferFunctionType transfer_type) { … }
uint16_t SharpYuvLinearToGamma(uint32_t v, int bit_depth,
SharpYuvTransferFunctionType transfer_type) { … }