chromium/third_party/openscreen/src/cast/common/channel/connection_namespace_handler.cc

// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "cast/common/channel/connection_namespace_handler.h"

#include <algorithm>
#include <optional>
#include <string>
#include <string_view>
#include <type_traits>
#include <utility>

#include "cast/common/channel/message_util.h"
#include "cast/common/channel/proto/cast_channel.pb.h"
#include "cast/common/channel/virtual_connection.h"
#include "cast/common/channel/virtual_connection_router.h"
#include "cast/common/public/cast_socket.h"
#include "util/json/json_serialization.h"
#include "util/json/json_value.h"
#include "util/osp_logging.h"

namespace openscreen::cast {

CastMessage;
CastMessage_PayloadType;

namespace {

bool IsValidProtocolVersion(int version) {}

std::optional<int> FindMaxProtocolVersion(const Json::Value* version,
                                          const Json::Value* version_list) {}

VirtualConnection::CloseReason GetCloseReason(
    const Json::Value& parsed_message) {}

}  // namespace

ConnectionNamespaceHandler::ConnectionNamespaceHandler(
    VirtualConnectionRouter& vc_router,
    VirtualConnectionPolicy& vc_policy)
    :{}

ConnectionNamespaceHandler::~ConnectionNamespaceHandler() {}

void ConnectionNamespaceHandler::OpenRemoteConnection(
    VirtualConnection conn,
    RemoteConnectionResultCallback result_callback) {}

void ConnectionNamespaceHandler::CloseRemoteConnection(VirtualConnection conn) {}

void ConnectionNamespaceHandler::OnMessage(VirtualConnectionRouter* router,
                                           CastSocket* socket,
                                           CastMessage message) {}

void ConnectionNamespaceHandler::HandleConnect(CastSocket* socket,
                                               CastMessage message,
                                               Json::Value parsed_message) {}

void ConnectionNamespaceHandler::HandleClose(CastSocket* socket,
                                             CastMessage message,
                                             Json::Value parsed_message) {}

void ConnectionNamespaceHandler::HandleConnectedResponse(
    CastSocket* socket,
    CastMessage message,
    Json::Value parsed_message) {}

void ConnectionNamespaceHandler::SendConnect(VirtualConnection virtual_conn) {}

void ConnectionNamespaceHandler::SendClose(VirtualConnection virtual_conn) {}

void ConnectionNamespaceHandler::SendConnectedResponse(
    const VirtualConnection& virtual_conn,
    int max_protocol_version) {}

bool ConnectionNamespaceHandler::RemoveConnection(
    const VirtualConnection& conn,
    VirtualConnection::CloseReason reason) {}

}  // namespace openscreen::cast