chromium/third_party/pdfium/third_party/lcms/src/cmsmtrx.c

//---------------------------------------------------------------------------------
//
//  Little Color Management System
//  Copyright (c) 1998-2023 Marti Maria Saguer
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the Software
// is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//---------------------------------------------------------------------------------
//

#include "lcms2_internal.h"


#define DSWAP(x, y)


// Initiate a vector
void CMSEXPORT _cmsVEC3init(cmsVEC3* r, cmsFloat64Number x, cmsFloat64Number y, cmsFloat64Number z)
{}

// Vector subtraction
void CMSEXPORT _cmsVEC3minus(cmsVEC3* r, const cmsVEC3* a, const cmsVEC3* b)
{}

// Vector cross product
void CMSEXPORT _cmsVEC3cross(cmsVEC3* r, const cmsVEC3* u, const cmsVEC3* v)
{}

// Vector dot product
cmsFloat64Number CMSEXPORT _cmsVEC3dot(const cmsVEC3* u, const cmsVEC3* v)
{}

// Euclidean length
cmsFloat64Number CMSEXPORT _cmsVEC3length(const cmsVEC3* a)
{}

// Euclidean distance
cmsFloat64Number CMSEXPORT _cmsVEC3distance(const cmsVEC3* a, const cmsVEC3* b)
{}



// 3x3 Identity
void CMSEXPORT _cmsMAT3identity(cmsMAT3* a)
{}

static
cmsBool CloseEnough(cmsFloat64Number a, cmsFloat64Number b)
{}


cmsBool CMSEXPORT _cmsMAT3isIdentity(const cmsMAT3* a)
{}


// Multiply two matrices
void CMSEXPORT _cmsMAT3per(cmsMAT3* r, const cmsMAT3* a, const cmsMAT3* b)
{}



// Inverse of a matrix b = a^(-1)
cmsBool  CMSEXPORT _cmsMAT3inverse(const cmsMAT3* a, cmsMAT3* b)
{}


// Solve a system in the form Ax = b
cmsBool  CMSEXPORT _cmsMAT3solve(cmsVEC3* x, cmsMAT3* a, cmsVEC3* b)
{}

// Evaluate a vector across a matrix
void CMSEXPORT _cmsMAT3eval(cmsVEC3* r, const cmsMAT3* a, const cmsVEC3* v)
{}