#ifndef GOOGLE_PROTOBUF_INCLUDED_protos_2fperfetto_2ftrace_2fandroid_2fandroid_5fgame_5fintervention_5flist_2eproto
#define GOOGLE_PROTOBUF_INCLUDED_protos_2fperfetto_2ftrace_2fandroid_2fandroid_5fgame_5fintervention_5flist_2eproto
#include <limits>
#include <string>
#include <google/protobuf/port_def.inc>
#if PROTOBUF_VERSION < 3021000
#error This file was generated by a newer version of protoc which is
#error incompatible with your Protocol Buffer headers. Please update
#error your headers.
#endif
#if 3021012 < PROTOBUF_MIN_PROTOC_VERSION
#error This file was generated by an older version of protoc which is
#error incompatible with your Protocol Buffer headers. Please
#error regenerate this file with a newer version of protoc.
#endif
#include <google/protobuf/port_undef.inc>
#include <google/protobuf/io/coded_stream.h>
#include <google/protobuf/arena.h>
#include <google/protobuf/arenastring.h>
#include <google/protobuf/generated_message_util.h>
#include <google/protobuf/metadata_lite.h>
#include <google/protobuf/message_lite.h>
#include <google/protobuf/repeated_field.h>
#include <google/protobuf/extension_set.h>
#include <google/protobuf/port_def.inc>
#define PROTOBUF_INTERNAL_EXPORT_protos_2fperfetto_2ftrace_2fandroid_2fandroid_5fgame_5fintervention_5flist_2eproto
PROTOBUF_NAMESPACE_OPEN
namespace internal {
class AnyMetadata;
}
PROTOBUF_NAMESPACE_CLOSE
struct TableStruct_protos_2fperfetto_2ftrace_2fandroid_2fandroid_5fgame_5fintervention_5flist_2eproto { … };
namespace perfetto {
namespace protos {
class AndroidGameInterventionList;
struct AndroidGameInterventionListDefaultTypeInternal;
extern AndroidGameInterventionListDefaultTypeInternal _AndroidGameInterventionList_default_instance_;
class AndroidGameInterventionList_GameModeInfo;
struct AndroidGameInterventionList_GameModeInfoDefaultTypeInternal;
extern AndroidGameInterventionList_GameModeInfoDefaultTypeInternal _AndroidGameInterventionList_GameModeInfo_default_instance_;
class AndroidGameInterventionList_GamePackageInfo;
struct AndroidGameInterventionList_GamePackageInfoDefaultTypeInternal;
extern AndroidGameInterventionList_GamePackageInfoDefaultTypeInternal _AndroidGameInterventionList_GamePackageInfo_default_instance_;
}
}
PROTOBUF_NAMESPACE_OPEN
template<> ::perfetto::protos::AndroidGameInterventionList* Arena::CreateMaybeMessage<::perfetto::protos::AndroidGameInterventionList>(Arena*);
template<> ::perfetto::protos::AndroidGameInterventionList_GameModeInfo* Arena::CreateMaybeMessage<::perfetto::protos::AndroidGameInterventionList_GameModeInfo>(Arena*);
template<> ::perfetto::protos::AndroidGameInterventionList_GamePackageInfo* Arena::CreateMaybeMessage<::perfetto::protos::AndroidGameInterventionList_GamePackageInfo>(Arena*);
PROTOBUF_NAMESPACE_CLOSE
namespace perfetto {
namespace protos {
class AndroidGameInterventionList_GameModeInfo final :
public ::PROTOBUF_NAMESPACE_ID::MessageLite { … };
class AndroidGameInterventionList_GamePackageInfo final :
public ::PROTOBUF_NAMESPACE_ID::MessageLite { … };
class AndroidGameInterventionList final :
public ::PROTOBUF_NAMESPACE_ID::MessageLite { … };
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wstrict-aliasing"
#endif
inline bool AndroidGameInterventionList_GameModeInfo::_internal_has_mode() const { … }
inline bool AndroidGameInterventionList_GameModeInfo::has_mode() const { … }
inline void AndroidGameInterventionList_GameModeInfo::clear_mode() { … }
inline uint32_t AndroidGameInterventionList_GameModeInfo::_internal_mode() const { … }
inline uint32_t AndroidGameInterventionList_GameModeInfo::mode() const { … }
inline void AndroidGameInterventionList_GameModeInfo::_internal_set_mode(uint32_t value) { … }
inline void AndroidGameInterventionList_GameModeInfo::set_mode(uint32_t value) { … }
inline bool AndroidGameInterventionList_GameModeInfo::_internal_has_use_angle() const { … }
inline bool AndroidGameInterventionList_GameModeInfo::has_use_angle() const { … }
inline void AndroidGameInterventionList_GameModeInfo::clear_use_angle() { … }
inline bool AndroidGameInterventionList_GameModeInfo::_internal_use_angle() const { … }
inline bool AndroidGameInterventionList_GameModeInfo::use_angle() const { … }
inline void AndroidGameInterventionList_GameModeInfo::_internal_set_use_angle(bool value) { … }
inline void AndroidGameInterventionList_GameModeInfo::set_use_angle(bool value) { … }
inline bool AndroidGameInterventionList_GameModeInfo::_internal_has_resolution_downscale() const { … }
inline bool AndroidGameInterventionList_GameModeInfo::has_resolution_downscale() const { … }
inline void AndroidGameInterventionList_GameModeInfo::clear_resolution_downscale() { … }
inline float AndroidGameInterventionList_GameModeInfo::_internal_resolution_downscale() const { … }
inline float AndroidGameInterventionList_GameModeInfo::resolution_downscale() const { … }
inline void AndroidGameInterventionList_GameModeInfo::_internal_set_resolution_downscale(float value) { … }
inline void AndroidGameInterventionList_GameModeInfo::set_resolution_downscale(float value) { … }
inline bool AndroidGameInterventionList_GameModeInfo::_internal_has_fps() const { … }
inline bool AndroidGameInterventionList_GameModeInfo::has_fps() const { … }
inline void AndroidGameInterventionList_GameModeInfo::clear_fps() { … }
inline float AndroidGameInterventionList_GameModeInfo::_internal_fps() const { … }
inline float AndroidGameInterventionList_GameModeInfo::fps() const { … }
inline void AndroidGameInterventionList_GameModeInfo::_internal_set_fps(float value) { … }
inline void AndroidGameInterventionList_GameModeInfo::set_fps(float value) { … }
inline bool AndroidGameInterventionList_GamePackageInfo::_internal_has_name() const { … }
inline bool AndroidGameInterventionList_GamePackageInfo::has_name() const { … }
inline void AndroidGameInterventionList_GamePackageInfo::clear_name() { … }
inline const std::string& AndroidGameInterventionList_GamePackageInfo::name() const { … }
template <typename ArgT0, typename... ArgT>
inline PROTOBUF_ALWAYS_INLINE
void AndroidGameInterventionList_GamePackageInfo::set_name(ArgT0&& arg0, ArgT... args) { … }
inline std::string* AndroidGameInterventionList_GamePackageInfo::mutable_name() { … }
inline const std::string& AndroidGameInterventionList_GamePackageInfo::_internal_name() const { … }
inline void AndroidGameInterventionList_GamePackageInfo::_internal_set_name(const std::string& value) { … }
inline std::string* AndroidGameInterventionList_GamePackageInfo::_internal_mutable_name() { … }
inline std::string* AndroidGameInterventionList_GamePackageInfo::release_name() { … }
inline void AndroidGameInterventionList_GamePackageInfo::set_allocated_name(std::string* name) { … }
inline bool AndroidGameInterventionList_GamePackageInfo::_internal_has_uid() const { … }
inline bool AndroidGameInterventionList_GamePackageInfo::has_uid() const { … }
inline void AndroidGameInterventionList_GamePackageInfo::clear_uid() { … }
inline uint64_t AndroidGameInterventionList_GamePackageInfo::_internal_uid() const { … }
inline uint64_t AndroidGameInterventionList_GamePackageInfo::uid() const { … }
inline void AndroidGameInterventionList_GamePackageInfo::_internal_set_uid(uint64_t value) { … }
inline void AndroidGameInterventionList_GamePackageInfo::set_uid(uint64_t value) { … }
inline bool AndroidGameInterventionList_GamePackageInfo::_internal_has_current_mode() const { … }
inline bool AndroidGameInterventionList_GamePackageInfo::has_current_mode() const { … }
inline void AndroidGameInterventionList_GamePackageInfo::clear_current_mode() { … }
inline uint32_t AndroidGameInterventionList_GamePackageInfo::_internal_current_mode() const { … }
inline uint32_t AndroidGameInterventionList_GamePackageInfo::current_mode() const { … }
inline void AndroidGameInterventionList_GamePackageInfo::_internal_set_current_mode(uint32_t value) { … }
inline void AndroidGameInterventionList_GamePackageInfo::set_current_mode(uint32_t value) { … }
inline int AndroidGameInterventionList_GamePackageInfo::_internal_game_mode_info_size() const { … }
inline int AndroidGameInterventionList_GamePackageInfo::game_mode_info_size() const { … }
inline void AndroidGameInterventionList_GamePackageInfo::clear_game_mode_info() { … }
inline ::perfetto::protos::AndroidGameInterventionList_GameModeInfo* AndroidGameInterventionList_GamePackageInfo::mutable_game_mode_info(int index) { … }
inline ::PROTOBUF_NAMESPACE_ID::RepeatedPtrField< ::perfetto::protos::AndroidGameInterventionList_GameModeInfo >*
AndroidGameInterventionList_GamePackageInfo::mutable_game_mode_info() { … }
inline const ::perfetto::protos::AndroidGameInterventionList_GameModeInfo& AndroidGameInterventionList_GamePackageInfo::_internal_game_mode_info(int index) const { … }
inline const ::perfetto::protos::AndroidGameInterventionList_GameModeInfo& AndroidGameInterventionList_GamePackageInfo::game_mode_info(int index) const { … }
inline ::perfetto::protos::AndroidGameInterventionList_GameModeInfo* AndroidGameInterventionList_GamePackageInfo::_internal_add_game_mode_info() { … }
inline ::perfetto::protos::AndroidGameInterventionList_GameModeInfo* AndroidGameInterventionList_GamePackageInfo::add_game_mode_info() { … }
inline const ::PROTOBUF_NAMESPACE_ID::RepeatedPtrField< ::perfetto::protos::AndroidGameInterventionList_GameModeInfo >&
AndroidGameInterventionList_GamePackageInfo::game_mode_info() const { … }
inline int AndroidGameInterventionList::_internal_game_packages_size() const { … }
inline int AndroidGameInterventionList::game_packages_size() const { … }
inline void AndroidGameInterventionList::clear_game_packages() { … }
inline ::perfetto::protos::AndroidGameInterventionList_GamePackageInfo* AndroidGameInterventionList::mutable_game_packages(int index) { … }
inline ::PROTOBUF_NAMESPACE_ID::RepeatedPtrField< ::perfetto::protos::AndroidGameInterventionList_GamePackageInfo >*
AndroidGameInterventionList::mutable_game_packages() { … }
inline const ::perfetto::protos::AndroidGameInterventionList_GamePackageInfo& AndroidGameInterventionList::_internal_game_packages(int index) const { … }
inline const ::perfetto::protos::AndroidGameInterventionList_GamePackageInfo& AndroidGameInterventionList::game_packages(int index) const { … }
inline ::perfetto::protos::AndroidGameInterventionList_GamePackageInfo* AndroidGameInterventionList::_internal_add_game_packages() { … }
inline ::perfetto::protos::AndroidGameInterventionList_GamePackageInfo* AndroidGameInterventionList::add_game_packages() { … }
inline const ::PROTOBUF_NAMESPACE_ID::RepeatedPtrField< ::perfetto::protos::AndroidGameInterventionList_GamePackageInfo >&
AndroidGameInterventionList::game_packages() const { … }
inline bool AndroidGameInterventionList::_internal_has_parse_error() const { … }
inline bool AndroidGameInterventionList::has_parse_error() const { … }
inline void AndroidGameInterventionList::clear_parse_error() { … }
inline bool AndroidGameInterventionList::_internal_parse_error() const { … }
inline bool AndroidGameInterventionList::parse_error() const { … }
inline void AndroidGameInterventionList::_internal_set_parse_error(bool value) { … }
inline void AndroidGameInterventionList::set_parse_error(bool value) { … }
inline bool AndroidGameInterventionList::_internal_has_read_error() const { … }
inline bool AndroidGameInterventionList::has_read_error() const { … }
inline void AndroidGameInterventionList::clear_read_error() { … }
inline bool AndroidGameInterventionList::_internal_read_error() const { … }
inline bool AndroidGameInterventionList::read_error() const { … }
inline void AndroidGameInterventionList::_internal_set_read_error(bool value) { … }
inline void AndroidGameInterventionList::set_read_error(bool value) { … }
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
}
}
#include <google/protobuf/port_undef.inc>
#endif