/* Copyright 2019 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ==============================================================================*/ #ifndef TENSORFLOW_LITE_EXPERIMENTAL_RESOURCE_RESOURCE_VARIABLE_H_ #define TENSORFLOW_LITE_EXPERIMENTAL_RESOURCE_RESOURCE_VARIABLE_H_ #include "tensorflow/lite/core/c/common.h" #include "tensorflow/lite/experimental/resource/resource_base.h" namespace tflite { namespace resource { /// WARNING: Experimental interface, subject to change. // A resource variable class. It's similar to TensorFlow Resource // Variable, but it's identified with int32 ID in TFLite (instead of // using Resource handle like TensorFlow). class ResourceVariable : public ResourceBase { … }; // Creates a resource variable, shared among all the subgraphs with the given // resource id if there is an existing one. // WARNING: Experimental interface, subject to change. void CreateResourceVariableIfNotAvailable(ResourceMap* resources, int resource_id); // Returns the corresponding resource variable, or nullptr if none. // WARNING: Experimental interface, subject to change. ResourceVariable* GetResourceVariable(ResourceMap* resources, int resource_id); // Returns true if 'tensor' points to a builtin resource. // WARNING: Experimental interface, subject to change. bool IsBuiltinResource(const TfLiteTensor* tensor); } // namespace resource } // namespace tflite #endif // TENSORFLOW_LITE_EXPERIMENTAL_RESOURCE_RESOURCE_VARIABLE_H_